chrisforbes / mesa

chrisf's mesa hacks
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Gen4/5: Experiment with FS-based clipdistance #56

Open chrisforbes opened 10 years ago

chrisforbes commented 10 years ago

In GM45 and ILK there's another FS mask output for slots discarded due to clipping. (bits set in that mask cause decrements from the stats counters, as if they had never been lit)

We should experiment with discarding [and setting this mask] based on gl_ClipDistance[] in the FS, since it's highly parallel and the GS/CLIP stages are not.