Instead of "Range: Long" and "Damage: Low", let's just show the raw numbers so players can really compare.
This will require accurate numbers that incorporate Foundry projects that change weapon stats. That should be handled using functions on LWCEShipWeaponTemplate.
Instead of "Range: Long" and "Damage: Low", let's just show the raw numbers so players can really compare.
This will require accurate numbers that incorporate Foundry projects that change weapon stats. That should be handled using functions on
LWCEShipWeaponTemplate
.