When using the Slice3DViewer's Controls to manually pick points, the
coordinates are limited to discrete voxel indices. In the case of low
resolution (large voxels) and strongly anisotropic data this makes it difficult
to choose accurate locations (e.g. for computing a transformation matrix).
Original issue reported on code.google.com by fma...@gmail.com on 24 May 2011 at 2:33
Original issue reported on code.google.com by
fma...@gmail.com
on 24 May 2011 at 2:33