chrisinajar / frostivus2017

Our custom game mode for Frostivus 2017
3 stars 1 forks source link

Added an animation to Act 2 rosh #170

Closed TylerClark-code closed 7 years ago

TylerClark-code commented 7 years ago

The rosh and sleigh now have an animation for the flying around. It should just show up, so if not let me know.

chrisinajar commented 7 years ago
[ W ModelProcessingSystem  ]: Couldn't convert FBX animation file: "models/units/characters/dmx/animations/rosh_sleigh_anim_bind.fbx"
[ W ModelProcessingSystem  ]: Failed to load animation file, "models/units/characters/dmx/animations/rosh_sleigh_anim_bind.fbx"
[ W ResourceCompilerSystem ]: Couldn't load reference animation: "models/units/characters/dmx/animations/rosh_sleigh_anim_bind.fbx"
[   ResourceCompilerSystem ]:                                                                       [FAIL]
[ W ResourceCompilerSystem ]: CResourceCompilerModel::CompileResource( "C:/Program Files (x86)/Steam/steamapps/common/dota 2 beta/content/dota_addons/frostivus2017/models/units/characters/rosh_sleigh_base.vmdl" ): CreateChildContext( "models/units/characters/rosh_sleigh_base_962824d3.vagrp" )->CompileImmediately() Failed
[   ResourceCompilerSystem ]:                                                                       [FAIL]
[ W AssetSystem            ]: 'models/units/characters/rosh_sleigh_base.vmdl' has dependency 'dota_addons/frostivus_2017_11_19/models/units/characters/rosh_sleigh_base.vmdl' in unrecognized mod 'dota_addons/frostivus_2017_11_19'.
[ W AssetSystem            ]: 'models/units/characters/rosh_sleigh_base.vmdl' has dependency 'dota_addons/frostivus_2017_11_19/models/units/characters/dmx/mesh/rosh_sleigh_base.fbx' in unrecognized mod 'dota_addons/frostivus_2017_11_19'.
[ W AssetSystem            ]: 'models/units/characters/rosh_sleigh_base.vmdl' has dependency 'dota_addons/frostivus_2017_11_19/models/units/characters/dmx/animations/rosh_sleigh_anim_bind.fbx' in unrecognized mod 'dota_addons/frostivus_2017_11_19'.
[ W AssetSystem            ]: 'models/units/characters/rosh_sleigh_base.vmdl' has dependency 'dota_addons/frostivus_2017_11_19/models/units/characters/dmx/animations/rosh_sleigh_anim_flying.fbx' in unrecognized mod 'dota_addons/frostivus_2017_11_19'.
[   AssetSystem            ]: ERROR recompiling: 'models/units/characters/rosh_sleigh_base.vmdl'
[ W AssetSystem            ]: 'models/units/characters/rosh_sleigh_base.vmdl' has dependency 'dota_addons/frostivus_2017_11_19/models/units/characters/rosh_sleigh_base.vmdl' in unrecognized mod 'dota_addons/frostivus_2017_11_19'.
[ W AssetSystem            ]: 'models/units/characters/rosh_sleigh_base.vmdl' has dependency 'dota_addons/frostivus_2017_11_19/models/units/characters/dmx/mesh/rosh_sleigh_base.fbx' in unrecognized mod 'dota_addons/frostivus_2017_11_19'.
[ W AssetSystem            ]: 'models/units/characters/rosh_sleigh_base.vmdl' has dependency 'dota_addons/frostivus_2017_11_19/models/units/characters/dmx/animations/rosh_sleigh_anim_bind.fbx' in unrecognized mod 'dota_addons/frostivus_2017_11_19'.
[ W AssetSystem            ]: 'models/units/characters/rosh_sleigh_base.vmdl' has dependency 'dota_addons/frostivus_2017_11_19/models/units/characters/dmx/animations/rosh_sleigh_anim_flying.fbx' in unrecognized mod 'dota_addons/frostivus_2017_11_19'.
[   AssetSystem            ]: Flushing persistent asset info to disk, 60.3405 seconds since last, 2000 change delta
[   AssetSystem            ]: AssetSystem saved persistent info for 1 layers / 1248 assets in 0.006 sec
[ W AssetSystem            ]: WARNING: AssetSystem preventing resource 'models/units/characters/rosh_sleigh_base.vmdl' (compile state 2) from loading due to on-demand-compile problem. Still not compiled for reason: Resource Compile Failed
[ W ResourceSystem         ]: Error loading resource file "models/units/characters/rosh_sleigh_base.vmdl_c" (Error: ERROR_FILEOPEN)
TylerClark-code commented 7 years ago

Looks like I did not include something in my branch. First time working with animations. I will look into it tonight

chrisinajar commented 7 years ago

It started working randomly, i suspect i needed to relaunch it once or twice to get it to compile right