I still don't know at all how did this happened, but when I open the game in the win64 and non-win64 it simply crash.
Steps to Reproduce Problem
Open the game
Crash (?)
Relevant log output
==============
AUTO-GENERATED
==============
Program Specifications:
Launch arguments: []
Version: v1.0.1-20210829a
Application type: Desktop
LazySound loading enabled: true
System Specifications:
Java Version: 11.0.11
Java Vendor: AdoptOpenJDK
Kotlin Version: 1.5.21
OS Name: Windows 10
OS Version: 10.0
OS Arch: amd64
JVM memory available: 2084864 KiB
Graphics Specifications:
Resolution: 1280x720
Fullscreen: false
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: Radeon RX 5500 XT
GL_VERSION: 4.6.13596 Compatibility Profile Context 20.10.35.02 27.20.1034.6
00:00:01.085: [INFO][main] Initialized all 8 fonts in 0.0275 ms00:00:01.085: [INFO][main] Initialized all 8 fonts in 0.0275 ms
00:00:01.270: [INFO][main] No saved mixer string, using Controlador primario de sonido00:00:01.270: [INFO][main] No saved mixer string, using Controlador primario de sonido
00:00:01.280: [DEBUG][main] Changed screens from null to polyrhythmmania.init.AssetRegistryLoadingScreen00:00:01.280: [DEBUG][main] Changed screens from null to polyrhythmmania.init.AssetRegistryLoadingScreen
00:00:01.949: [INFO][GitHub version checker] Got version from server: v1.0.100:00:01.949: [INFO][GitHub version checker] Got version from server: v1.0.1
java.lang.UnsatisfiedLinkError: C:\Users\Admin\AppData\Local\Temp\jna--1997254497\jna13712113709908747215.dll: Acceso denegadojava.lang.UnsatisfiedLinkError: C:\Users\Admin\AppData\Local\Temp\jna--1997254497\jna13712113709908747215.dll: Acceso denegado
at java.base/java.lang.ClassLoader$NativeLibrary.load0(Native Method) at java.base/java.lang.ClassLoader$NativeLibrary.load0(Native Method)
at java.base/java.lang.ClassLoader$NativeLibrary.load(Unknown Source) at java.base/java.lang.ClassLoader$NativeLibrary.load(Unknown Source)
at java.base/java.lang.ClassLoader$NativeLibrary.loadLibrary(Unknown Source) at java.base/java.lang.ClassLoader$NativeLibrary.loadLibrary(Unknown Source)
at java.base/java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.base/java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.base/java.lang.ClassLoader.loadLibrary(Unknown Source) at java.base/java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.base/java.lang.Runtime.load0(Unknown Source) at java.base/java.lang.Runtime.load0(Unknown Source)
at java.base/java.lang.System.load(Unknown Source) at java.base/java.lang.System.load(Unknown Source)
at com.sun.jna.Native.loadNativeDispatchLibraryFromClasspath(Native.java:947) at com.sun.jna.Native.loadNativeDispatchLibraryFromClasspath(Native.java:947)
at com.sun.jna.Native.loadNativeDispatchLibrary(Native.java:922) at com.sun.jna.Native.loadNativeDispatchLibrary(Native.java:922)
at com.sun.jna.Native.<clinit>(Native.java:190) at com.sun.jna.Native.<clinit>(Native.java:190)
at club.minnced.discord.rpc.DiscordRPC.<clinit>(DiscordRPC.java:42) at club.minnced.discord.rpc.DiscordRPC.<clinit>(DiscordRPC.java:42)
at polyrhythmmania.discordrpc.DiscordHelper.getLib(DiscordHelper.kt:23) at polyrhythmmania.discordrpc.DiscordHelper.getLib(DiscordHelper.kt:23)
at polyrhythmmania.discordrpc.DiscordHelper.init(DiscordHelper.kt:56) at polyrhythmmania.discordrpc.DiscordHelper.init(DiscordHelper.kt:56)
at polyrhythmmania.PRManiaGame$create$2$2.invoke(PRManiaGame.kt:172) at polyrhythmmania.PRManiaGame$create$2$2.invoke(PRManiaGame.kt:172)
at polyrhythmmania.PRManiaGame$create$2$2.invoke(PRManiaGame.kt:171) at polyrhythmmania.PRManiaGame$create$2$2.invoke(PRManiaGame.kt:171)
at polyrhythmmania.init.AssetRegistryLoadingScreen.render(AssetRegistryLoadingScreen.kt:81) at polyrhythmmania.init.AssetRegistryLoadingScreen.render(AssetRegistryLoadingScreen.kt:81)
at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.Game.render(Game.java:46)
at paintbox.PaintboxGame.render(PaintboxGame.kt:215) at paintbox.PaintboxGame.render(PaintboxGame.kt:215)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at paintbox.desktop.PaintboxDesktopLauncher$launch$app$1.<init>(PaintboxDesktopLauncher.kt:32) at paintbox.desktop.PaintboxDesktopLauncher$launch$app$1.<init>(PaintboxDesktopLauncher.kt:32)
at paintbox.desktop.PaintboxDesktopLauncher.launch(PaintboxDesktopLauncher.kt:32) at paintbox.desktop.PaintboxDesktopLauncher.launch(PaintboxDesktopLauncher.kt:32)
at polyrhythmmania.desktop.DesktopLauncher.main(DesktopLauncher.kt:74) at polyrhythmmania.desktop.DesktopLauncher.main(DesktopLauncher.kt:74)
00:00:02.304: [WARN][main] Failed to load DiscordRPC, disabling00:00:02.304: [WARN][main] Failed to load DiscordRPC, disabling
00:00:02.456: [INFO][main] Supported mixer: Controlador primario de sonido00:00:02.456: [INFO][main] Supported mixer: Controlador primario de sonido
00:00:02.457: [INFO][main] Supported mixer: Auriculares (High Definition Audio Device)00:00:02.457: [INFO][main] Supported mixer: Auriculares (High Definition Audio Device)
00:00:02.458: [INFO][main] Supported mixer: 6 - T24B530 (AMD High Definition Audio Device)00:00:02.458: [INFO][main] Supported mixer: 6 - T24B530 (AMD High Definition Audio Device)
00:00:02.459: [INFO][main] Supported mixer: Altavoces (USB Audio Device)00:00:02.459: [INFO][main] Supported mixer: Altavoces (USB Audio Device)
00:00:02.503: [DEBUG][Main Menu music decoder] Starting main menu music decode00:00:02.503: [DEBUG][Main Menu music decoder] Starting main menu music decode
00:00:02.694: [DEBUG][main] Changed screens from polyrhythmmania.init.AssetRegistryLoadingScreen to paintbox.transition.TransitionScreen00:00:02.694: [DEBUG][main] Changed screens from polyrhythmmania.init.AssetRegistryLoadingScreen to paintbox.transition.TransitionScreen
java.lang.NoClassDefFoundError: Could not initialize class com.sun.jna.Nativejava.lang.NoClassDefFoundError: Could not initialize class com.sun.jna.Native
at com.sun.jna.Pointer.<clinit>(Pointer.java:54) at com.sun.jna.Pointer.<clinit>(Pointer.java:54)
at com.sun.jna.Structure.<clinit>(Structure.java:2131) at com.sun.jna.Structure.<clinit>(Structure.java:2131)
at polyrhythmmania.discordrpc.DiscordHelper.updatePresence(DiscordHelper.kt:111) at polyrhythmmania.discordrpc.DiscordHelper.updatePresence(DiscordHelper.kt:111)
at polyrhythmmania.screen.mainmenu.MainMenuScreen.show(MainMenuScreen.kt:560) at polyrhythmmania.screen.mainmenu.MainMenuScreen.show(MainMenuScreen.kt:560)
at com.badlogic.gdx.Game.setScreen(Game.java:61) at com.badlogic.gdx.Game.setScreen(Game.java:61)
at paintbox.PaintboxGame.setScreen(PaintboxGame.kt:282) at paintbox.PaintboxGame.setScreen(PaintboxGame.kt:282)
at paintbox.transition.TransitionScreen.render(TransitionScreen.kt:133) at paintbox.transition.TransitionScreen.render(TransitionScreen.kt:133)
at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.Game.render(Game.java:46)
at paintbox.PaintboxGame.render(PaintboxGame.kt:215) at paintbox.PaintboxGame.render(PaintboxGame.kt:215)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at paintbox.desktop.PaintboxDesktopLauncher$launch$app$1.<init>(PaintboxDesktopLauncher.kt:32) at paintbox.desktop.PaintboxDesktopLauncher$launch$app$1.<init>(PaintboxDesktopLauncher.kt:32)
at paintbox.desktop.PaintboxDesktopLauncher.launch(PaintboxDesktopLauncher.kt:32) at paintbox.desktop.PaintboxDesktopLauncher.launch(PaintboxDesktopLauncher.kt:32)
at polyrhythmmania.desktop.DesktopLauncher.main(DesktopLauncher.kt:74) at polyrhythmmania.desktop.DesktopLauncher.main(DesktopLauncher.kt:74)
00:00:03.134: [DEBUG][main] Changed screens from polyrhythmmania.screen.mainmenu.MainMenuScreen to polyrhythmmania.screen.CrashScreen00:00:03.134: [DEBUG][main] Changed screens from polyrhythmmania.screen.mainmenu.MainMenuScreen to polyrhythmmania.screen.CrashScreen
00:00:03.717: [DEBUG][Main Menu music decoder] Finished main menu music decode00:00:03.717: [DEBUG][Main Menu music decoder] Finished main menu music decode
Version
v1.0.1
Operating System
Windows 10
Problem Description
I still don't know at all how did this happened, but when I open the game in the win64 and non-win64 it simply crash.
Steps to Reproduce Problem
Relevant log output
(Optional) Other useful information
No response