Closed SushiiZ closed 1 year ago
There are no rendering changes other than with spotlights so I can't think of anything off the top of my head.
Generally it's really hard to help with hardware problems as it is so specific for each person. Does the performance still drop if you play on v1.2.1?
nah it runs fine when doing 1.2.1, within like a 10 minute span from the old version to the new one it did that drastic change in performance, are there any new default settings that might have caused it to not run as well?
There are no new graphical settings that impact performance. You can try disabling Vertical Sync if it's enabled to rule that out.
If your main system drive is full, that could impact performance as game music is streamed from there.
I am closing this issue as I don't have information to help debug the issue further. If you are able to resolve the problem on your own, please reply to this thread
Version
v2.02
Operating System
Windows 11
Problem Description
Performance ingame is horrendous compared to v1.2.1, I used to play that version all the time and there were absolutely no performance issues, now it runs at around 13-20fps with slowdown making it almost impossible to play the game, not sure what changed but I also made sure that the game was using the correct graphics processor and it still won't run correctly (I tried it with intel but that wasn't good either), not sure what's up with the game.
Steps to Reproduce Problem
Boot up the game, go into library (or any other mode) then when you enter a level, it runs terribly. menus are fine
Relevant log output
(Optional) Other useful information
here's a 1.2.1 log, for comparison
============== AUTO-GENERATED
Program Specifications: Launch arguments: [] Version: v1.2.1-20220502a Application type: Desktop LazySound loading enabled: true
System Specifications: Java Version: 11.0.15 Java Vendor: Eclipse Adoptium Kotlin Version: 1.6.21 OS Name: Windows 11 OS Version: 10.0 OS Arch: amd64 SystemUtils.OSType: WINDOWS JVM memory available: 4151296 KiB
Graphics Specifications: Resolution: 1280x720 Fullscreen: false GL_VENDOR: Intel GL_RENDERER: Intel(R) UHD Graphics GL_VERSION: 4.6.0 - Build 27.20.100.8280
00:00:01.226: [INFO][main] Initialized all 9 fonts in 0.0409 ms 00:00:01.329: [INFO][main] Using OpenAL sound system 00:00:01.454: [INFO][main] Setting recommended legacy audio JavaSound mixer to mixer from settings: Primary Sound Driver 00:00:01.538: [DEBUG][main] [GlobalStats] Statistics loaded 00:00:01.562: [DEBUG][main] [Achievements] Achievements loaded 00:00:01.612: [DEBUG][main] Changed screens from null to polyrhythmmania.init.AssetRegistryLoadingScreen 00:00:02.088: [DEBUG][main] DEBUG MONITORS: Primary=Generic PnP Monitor, current=Generic PnP Monitor, allMonitors=Generic PnP Monitor 00:00:02.348: [INFO][main] [DiscordRichPresence] Loaded successfully. 00:00:03.672: [INFO][GitHub version checker] Got version from server: v1.2.1 00:00:04.082: [INFO][main] Supported JavaSound mixer: Primary Sound Driver 00:00:04.083: [INFO][main] Supported JavaSound mixer: Speakers (Realtek(R) Audio) 00:00:04.195: [DEBUG][Main Menu music decoder] Starting main menu music decode 00:00:04.211: [DEBUG][main] Updated main menu framebuffers to be backbuffer 1920x1080 (logical 1920x1080) 00:00:04.507: [DEBUG][OpenALAudioIO] Did AL_DIRECT_CHANNELS_SOFT fix for OpenALAudioDevice. This will be removed with libGDX 1.10.1 00:00:04.547: [DEBUG][main] Changed screens from polyrhythmmania.init.AssetRegistryLoadingScreen to paintbox.transition.TransitionScreen 00:00:04.971: [DEBUG][main] [GlobalStats] Statistics saved 00:00:04.973: [DEBUG][main] [Achievements] Achievements saved 00:00:04.973: [DEBUG][main] Changed screens from paintbox.transition.TransitionScreen to polyrhythmmania.screen.mainmenu.MainMenuScreen 00:00:05.161: [ERROR][main] [[DiscordRichPresence]] Handle reply error Error("unknown variant
unknown
, expected one ofoffline
,online
,idle
,dnd
", line: 0, column: 0) 00:00:06.358: [DEBUG][Main Menu music decoder] Finished main menu music decode 00:00:12.293: [INFO][Library Search] Starting Library search in D:\Games\PolyRhythm mania\Levels 00:00:12.295: [INFO][Library Search] [Library Search] Possible files found: 31 00:00:13.128: [INFO][Library Search] [Library Search] Levels read: 31 (took 833.23126 ms) 00:00:19.963: [DEBUG][main] Changed screens from polyrhythmmania.screen.mainmenu.MainMenuScreen to paintbox.transition.TransitionScreen 00:00:20.324: [DEBUG][OpenALAudioIO] Did AL_DIRECT_CHANNELS_SOFT fix for OpenALAudioDevice. This will be removed with libGDX 1.10.1 00:00:20.775: [DEBUG][main] Changed screens from paintbox.transition.TransitionScreen to polyrhythmmania.screen.play.PlayScreen 00:00:31.771: [INFO][main] Starting dispose call 00:00:31.777: [INFO][main] Dispose call finished, goodbye! 00:00:31.783: [DEBUG][main] [GlobalStats] Statistics saved 00:00:31.784: [DEBUG][main] [Achievements] Achievements saved