chrismaltby / gb-studio

A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
https://www.gbstudio.dev
MIT License
8.32k stars 466 forks source link

Can you make a GBA studio? #1268

Open hurry1102 opened 1 year ago

hurry1102 commented 1 year ago

I personally think that a gba studio should be made because of higher graphics capabilities and more room to work in.

maxoakland commented 1 year ago

GBA studio would be great but it’s not really related to GB Studio because the GBA is so different, it will be a completely different application. Maybe someone will make it but I think the GBStudio team has their hands full on GBS

win-ini commented 2 months ago

GBA studio would be a much, much more complex application to develop. you could maybe take the existing codebase of GB studio, but it'd take much of refactoring the engine (alongside other things) to work with the new GBA toolchain instead of GB. it'd just be a hassle, the GBA is lots more complex than the GB.

maxoakland commented 1 month ago

GBA studio would be a much, much more complex application to develop. you could maybe take the existing codebase of GB studio, but it'd take much of refactoring the engine (alongside other things) to work with the new GBA toolchain instead of GB. it'd just be a hassle, the GBA is lots more complex than the GB.

I think that would be a cool idea since GBStudio has a very good interface for Game Dev

I remember a few years ago, someone posted a very rough example of GBStudio being modified to compile for Gamegear, since the hardware is very similar. That would probably be easier than doing GBA and it would enable more colors

win-ini commented 1 month ago

GBA studio would be a much, much more complex application to develop. you could maybe take the existing codebase of GB studio, but it'd take much of refactoring the engine (alongside other things) to work with the new GBA toolchain instead of GB. it'd just be a hassle, the GBA is lots more complex than the GB.

I think that would be a cool idea since GBStudio has a very good interface for Game Dev

I remember a few years ago, someone posted a very rough example of GBStudio being modified to compile for Gamegear, since the hardware is very similar. That would probably be easier than doing GBA and it would enable more colors

yep, the GG seems like a more feasible target.

maxoakland commented 1 month ago

GBA studio would be a much, much more complex application to develop. you could maybe take the existing codebase of GB studio, but it'd take much of refactoring the engine (alongside other things) to work with the new GBA toolchain instead of GB. it'd just be a hassle, the GBA is lots more complex than the GB.

I think that would be a cool idea since GBStudio has a very good interface for Game Dev I remember a few years ago, someone posted a very rough example of GBStudio being modified to compile for Gamegear, since the hardware is very similar. That would probably be easier than doing GBA and it would enable more colors

yep, the GG seems like a more feasible target.

I'd love to see it. Anyone know what needs to happen to make this work? Is there something like GBDK for Gamegear that could be put in to compile for Gamegear?