Is your feature request related to a problem? Please describe.
I am having trouble figuring out a way to interact with actors and not "fire" my attached a or b button script. In my game when you press the a or b button, it calls a script that checks what weapon you have equipped to that slot and then does the weapons effect.
Describe the solution you'd like
It would be nice if you could have a condition that if you were to interact with an actor (so if an interactable actor is 1 tile away in the direction you were facing and you press a) that you could override the a input button.
Describe alternatives you've considered
before running my a button script checking if an actor is 1 tile away in the direction the player is facing.
Additional context
Add any other context or screenshots about the feature request here.
Is your feature request related to a problem? Please describe. I am having trouble figuring out a way to interact with actors and not "fire" my attached a or b button script. In my game when you press the a or b button, it calls a script that checks what weapon you have equipped to that slot and then does the weapons effect.
Describe the solution you'd like It would be nice if you could have a condition that if you were to interact with an actor (so if an interactable actor is 1 tile away in the direction you were facing and you press a) that you could override the a input button.
Describe alternatives you've considered before running my a button script checking if an actor is 1 tile away in the direction the player is facing.
Additional context Add any other context or screenshots about the feature request here.