Open MechPala opened 9 months ago
Hi @MechPala At the moment the only slopes you can create act more like floating platforms so you're able to jump through them from below, it looks like you're expecting them to act like ceilings when hit from below but at the moment that's not going to be possible.
If top of player collider hits a slope when jumping, the player gets stuck.
To Reproduce
Expected behavior Upon collision should cancel upward momentum and apply gravity. Should be able to move to the direction of the slope while going down.
Screenshots
Platform (please complete the following information):
Additional context Collider size for the player character in this scenario is 5x7px.