Open NeidenAtron opened 4 months ago
Hi @NeidenAtron are you able to share an image that is showing this issue? I get the feeling that the image probably contains more than 7 unique colour palettes causing it to overwrite the 8th palette (which is the one used dialogue and menus) but it would be good to confirm.
I don't know why, but in beta 2 this problem no longer happens. I did exactly the same as in beta 1. I recently tested the automatic background palettes, the 3 color modes. (Monochromatic, Monochromatic+color and the only color mode) but now the UI is displayed without problems. I also thank you for your help. (Sorry, my knowledge of English is not that advanced).
Hello, I was testing the beta of 4.0.0 and I noticed a bug.
When I set the background palettes scene option to automatic, it takes the palettes of the original image correctly. However, when testing the scene in play, the dialogue and menu events are not visible. (They still work, they just can't be seen). This error does not happen with the scene in manual mode.
Note: I think it happens when the dialog is on black tiles, because with the placeholder image this error does not happen.