Open lbernalsierra opened 2 days ago
Hi @lbernalsierra that's very odd...
Here's a few things you could try:
Empty the build cache by going to the "Build Log" and clicking "Build Options / Empty Build Cache"
Try changing the application's Temp directory to another location that you can write to
Within the temp directory try deleting _gbsbuild
, _gbscache
and _gbstools
folders. When switching back to GB Studio 3.2 it should be deleting the _gbstools folder automatically and replacing it with a version containing the old compiler, but maybe there's some permissions on those folders preventing them from being deleted
Could you try going to Game -> Advanced -> Export Project Source
in the menu and zipping up / uploading the folder it creates here? I'm very interested in what's going on with the error you includedsrc\core\data_manager.c:108: error 20: Undefined identifier 'image_widthh'
. In the code that line should be appearing as scroll_x_max = image_width - ((UINT16)SCREENWIDTH);
without two "h"'s https://github.com/chrismaltby/gb-studio/blob/82d3c18378e528dd9c379c82534d9bf3a0cf8a43/appData/src/gb/src/core/data_manager.c#L108
Let me know if any of these things help, definitely interested in understanding what's happening for you here
I have been developing my project for months without problem in 3.2.1 version. I got a strange error, I tried to fix it by installing version 4.0. But it does not even compile the example projects. I have even tried creating an empty project but it doesn't work. I have returned to 3.2 and the problem persists, completely uninstalled... I have returned to 4.0 and no. The error continues even in new projects using the ex!
image
compilation terminated. removing obj\vm_gameboy.o obj\vm_gameboy.asm:395: Error:
Warnings:
*** internal error: same peephole restriction malformed: %1 'ix