Open ReptiIe opened 3 months ago
It's true that Adventure doesn't currently support blocking movement using actors, same as the default platform scene type. It's on my list of things to do to look at integrating Adventure Plus (which I think can do this) and Platform Plus to replace the default adventure/platform scene types
Collision Issue
Describe the bug Not sure if this is a bug, or I am doing something wrong by experimenting. But I notice that
Collision
betweenPlayer
andActors
do not work in the scene typeAdventure
(maybe it suppose to be like this not sure, so I am posting this).To Reproduce Steps to reproduce the behavior: 1) Made a new scene, in the sample game, I made a new HOUSE. 2) this new scene (new house) I had set scene type to
adventure
3) place a new actor - examplecat
Expected behavior I expected that there will be a collision between the
cat
and theplayer
(like in typeTop Down
scene), that player will "stop" next to the actor, but here it is like - player is just passing by. There is no collision. I did check: player as well as cat in theirSPRITE EDITOR
, they have collision set.Screenshots I guess no need here.
Platform (please complete the following information):
Idea
In the sprite editor, there are types of movement for sprites. There is for example: idle, idle+walking, idle 4 direction, idle 4 direction + walking (top-down). It would be cool if there would be define a new one for the adventure type
idle 8 direction, idle 8 direction + walking
this kind of thing was used in example: Contraso it would be nice if the users had option to use 8 direction as well as set the graphics for that directions. Not sure how difficult it is to implement this kind of thing would be.