Describe the bug
When a projectile is fired to the right and collides with an actor the alignment is correct, however when it is fired to the left the projectile disappears early. It appears that projectiles hitboxes are double the width in the negative X direction (that is, they collide a full collision box width ahead when moving left)
To Reproduce
Sample project provided
Expected behavior
Projectile collision boxes are the same no matter the direction of travel
Platform (please complete the following information):
Win10, GBS 4.1.2
Additional context
Additionally, I discovered that if the player actor is overlapping with the projectile the projectile will not collide with any other actors, this is largely inconsequential but might become a problem for users trying to use invisible projectiles as melee hit boxes.
Additionally, Adventure players seem unable to fire projectiles up or down.
Describe the bug When a projectile is fired to the right and collides with an actor the alignment is correct, however when it is fired to the left the projectile disappears early. It appears that projectiles hitboxes are double the width in the negative X direction (that is, they collide a full collision box width ahead when moving left)
To Reproduce Sample project provided
Expected behavior Projectile collision boxes are the same no matter the direction of travel
Platform (please complete the following information): Win10, GBS 4.1.2
Additional context Additionally, I discovered that if the player actor is overlapping with the projectile the projectile will not collide with any other actors, this is largely inconsequential but might become a problem for users trying to use invisible projectiles as melee hit boxes.
Additionally, Adventure players seem unable to fire projectiles up or down.
GBS 4.1.2 projectile alignment test.zip