Open LordRembo opened 1 month ago
It was mentioned in the Discord that the reason is that Dialogs and Parallax use the same mechanism. While a feature of the system, I think this should at least be documented with workarounds: eg. hiding the Player on trigger, and showing it again after the dialog script.
I think that only happens to you.
ooo maybe you used green when making the game's text font
since green is transparent
This is a fairly common issue, a workaround is to hide all sprites before the dialogue and show after
Describe the bug When showing a dialog in a scene that uses parallax (any kind of dialog), if it overlaps with the player, the player sprite shows through the dialog content.
To Reproduce Steps to reproduce the behavior:
Expected behavior I'd expect the dialog to appear in front of the Player, hiding the overlapping pixels.
Screenshots
Platform (please complete the following information):