Open timsamoff opened 5 years ago
It is possible we could butcher the current script tracker to have less features, to more closely resemble in game music. https://github.com/chrismaltby/gb-studio/tree/develop/src/lib/vendor/scriptracker
The grand solution would be to compile a game with one song when play is clicked, but you would loose the immediacy of play, as it would still have to build the song and game.
This solution would need more consensus, I guess, but it would work for me -- much better than compiling and playing through many minutes just to finally get to the scene where that music is located.
Which solution? 1 hacking up the JavaScript mod player for instant rough testing, or 2 A compiler that builds a project with 1 song and emulates it exactly.
I normally have a seperate project just for song tests, but all song get recompiled each build.
You can also press "P" in a scene to set your starting position, provided you're not setting up input scripts at start.
Or set up dummy scenes for each song on start, and press p in one to test, if you can handle compile times.
Good question. 👍🏼
I'd love for others to help make a decision for best overall UX.
(Btw, I didn't know about the "P" key trick.)
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Feature.
Currently, music can be previewed from the Scene Script, but it plays all Mods as if they were compatible in the emulator (i.e., it's just a Mod player and doesn't care about format/instruments). It would be nice to be able to hear music as it will sound when emulated, without having to Build and test.
To preview music as it will actually sound in the game.
Editing efficiency.
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