chrismaltby / gb-studio

A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
https://www.gbstudio.dev
MIT License
8.59k stars 474 forks source link

[Feature Request] add more movement options and the ability to move from scene to scene without a fade #235

Open inumakieu opened 5 years ago

inumakieu commented 5 years ago

I am using gb studio for a while now and i think it is pretty awesome. But i wanted to ask if you could add two features:

Movement is very limited at the moment It would be great if you could implement grid-based movement because then it would be easier to make a bigher variety of games

And the ability to move from scene to scene without fade, like in zelda links awakening or final fantasy adventure

I could give you an example project i made with gbdk for each so you know what i mean and how it works

Would be great if it'd be implemented

DerekLF commented 5 years ago

Chris chose for a fade between scene switches to make the transition look smoother. And probably to relief some stress from the CPU

inumakieu commented 5 years ago

Okay, that seems locigal But what about the movement?

Veund commented 5 years ago

the fade actually hides a scene load and the reason its white is because the screen is temporarily turned of movement im unsure about

toxworks commented 5 years ago

Grid based movement is already possible by Positioning the actor instead of Moving it. Also there will never be a faster way to transition between scenes I'm afraid that's a hardware limitation as of the moment.

Re-Crix commented 5 years ago

Actually, it's not a hardware limitation as the Gameboy Zelda games still scrolled from screen to screen except when entering a dungeon, building, or cave. It is possible, though if anything, the issue would come from the complexity of the coding rather than a hardware limitation.