Open inumakieu opened 5 years ago
Chris chose for a fade between scene switches to make the transition look smoother. And probably to relief some stress from the CPU
Okay, that seems locigal But what about the movement?
the fade actually hides a scene load and the reason its white is because the screen is temporarily turned of movement im unsure about
Grid based movement is already possible by Positioning the actor instead of Moving it. Also there will never be a faster way to transition between scenes I'm afraid that's a hardware limitation as of the moment.
Actually, it's not a hardware limitation as the Gameboy Zelda games still scrolled from screen to screen except when entering a dungeon, building, or cave. It is possible, though if anything, the issue would come from the complexity of the coding rather than a hardware limitation.
I am using gb studio for a while now and i think it is pretty awesome. But i wanted to ask if you could add two features:
Movement is very limited at the moment It would be great if you could implement grid-based movement because then it would be easier to make a bigher variety of games
And the ability to move from scene to scene without fade, like in zelda links awakening or final fantasy adventure
I could give you an example project i made with gbdk for each so you know what i mean and how it works
Would be great if it'd be implemented