Open Polyducks opened 4 years ago
Z sorting is tricky since there's no proper z sorting on gameboy... But theoretically if the sprite is in an earlier oam slot, it gets priority when in the same x-loc. Currently sorted by Emote bubble, then player, then actors in order of being placed.
You can re order them "kind of" by duplicating your scene, deleting the actors in the master scene, then dragging the actors over from the copy in the order you want. However, this breaks what invoked actors were set, and defaults them to player :( Edit: You can reorder them while (i think) preserving connections by dragging an actor across to another scene and back without dropping it.
I think this might be a doable feature request.
I was going to file a feature request on this as well. Would be really useful! :)
I was going to file a feature request on this as well. Would be really useful! :)
It would be a great addition to the Gameboy Color Only mode since it would work on there
Is your feature request related to a problem? Please describe. Sometimes sprites overlap in a way which is not intended (I think based on the y axis)
Describe the solution you'd like It would be nice to be able to shuffle the z-index priority of the sprites in the scene overview window, under 'navigation' (pictured below), perhaps with up and down arrows at the side of the sprites, or on the actors themselves. Perhaps a number input next to a tick box which says 'use y-axis (default)'
Describe alternatives you've considered Alternatively, add an event for changing the z index of an actor.