It's related to a problem.
A scene background doesn't display properly because it exceeds the 192 tile limit, but the problem is, even when color mode is enabled, there's only 8 kilobytes of video RAM, the Gameboy color has twice as much video RAM as the Gameboy which should be enough to display the entire background correctly!
The solution might be to add an option to enable the 16 kilobyte video RAM, and once color mode is disabled this option is also disabled until color mode is enabled again.
Maybe an experienced programmer could modify the engine to increase the amount of video RAM, or there's the possibility of mid-scanline bank switching being able to do the same thing (doubt that would ever be added and even if it was it would be very limited)
It's related to a problem. A scene background doesn't display properly because it exceeds the 192 tile limit, but the problem is, even when color mode is enabled, there's only 8 kilobytes of video RAM, the Gameboy color has twice as much video RAM as the Gameboy which should be enough to display the entire background correctly!
The solution might be to add an option to enable the 16 kilobyte video RAM, and once color mode is disabled this option is also disabled until color mode is enabled again.
Maybe an experienced programmer could modify the engine to increase the amount of video RAM, or there's the possibility of mid-scanline bank switching being able to do the same thing (doubt that would ever be added and even if it was it would be very limited)