chrismdp / tinyking

Tiny King
GNU General Public License v3.0
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Graphics #4

Open chrismdp opened 4 years ago

chrismdp commented 4 years ago

Currently thinking PA/RimWorld style, with top down buildings and side-on characters.

chrismdp commented 4 years ago

https://github.com/davidfig/pixi-viewport for camera control

chrismdp commented 4 years ago

After some experimentation, top down buildings and hexes work well as a starting point. I don’t think we will starting with building interiors.

chrismdp commented 2 years ago

Returning to this after a while! Thinking about it, whether we have interiors shown will very much depend on the nature of the gameplay. If there's lots of interior activity it makes sense to show it so players see the results of their decisions.

Interestingly with settlers and similar games they had side-on buildings and much of the activity of the house happening outside.

An alternative would be how Stardew Valley does it; buildings on their own zoomed-in "map" with activity on the inside that's larger than the outside.

Or we can switch to grid mode, and have buildings created like dwarf fortress or Rimworld.

Or, if we don't care for seeing the results we don't have to show it. Depends on the core gameplay loop we settle on and the decisions we are asking of the player.