chrisraff / dicewarsjs

Modified Dice Wars
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Nice work, any approval from from GameDesign.jp? #1

Open ariejdl opened 2 years ago

ariejdl commented 2 years ago

This is nice, did you manage to get approval from GameDesign.jp?

chrisraff commented 2 years ago

I have not found any way to reach them unfortunately. Do you have any input on how I should proceed or any further disclaimers I should give?

ariejdl commented 2 years ago

@chrisraff I just had a quick Google, using Google Translate on https://www.gamedesign.jp/about.html I see

Contact us If you have any problems related to the game, impressions, questions, requests, or complaints, please contact us at the following address. gamedesign@mbn.nifty.com

fredgaloppin commented 1 year ago

I had a little bug with your ai_defensive: line 85; I think you forgot 'game.' before adat. The ai player skips the turn when the situation occurs.

fredgaloppin commented 1 year ago

I modified a bit the ai_example. As it never attack an equal dice aera; as soon as you got 8 dices, it stop to attack even in strong situation,: line 28 to 37: // except if we have (<= 8>supply in stock and 8 dices in the aera var pn = game.jun[game.ban]; game.set_area_tc(pn); if (game.player[pn].stock <= 8) { if (defending_area.dice >= game.adat[i].dice) continue; }; if (attacking_area.dice != 8) { if (defending_area.dice >= game.adat[i].dice) continue; };

fredgaloppin commented 1 year ago

oops, I should have written a new comment instead of answering post! I also change several sound, some of the original ones are unbearable.