Closed core66 closed 6 years ago
var #runActionsEveryXSeconds 94
// recommended equal to total SC+ED+DShift duration minus ~6 or 7 seconds
// ^esp if you cant level SC in the first run
so that when :runActions
runs, SC (or your other skills) is done and script can level them up. script is currently set to not level up when skill is running so you dont waste mana
also, make sure you have a higher value for var #stopLevelSkillMins
. it wont level up skills past the specified minutes
see :lvlTopHero
for other conditions
thank you, but i want that the Script is upgrading the skills it doesnt matter the skill is active or not.
is this possible?
:lvlSkill
if #minutes >= #maxSkillsAtXMinutes and #unlocked < 8 and #skillCheckStepper <= 5
touchPress 0 459 755
sleep 300
#time = #time + 300
#unlocked = #unlocked + 1
endif
#time = #time + 100
getRGB #colorRed #colorGreen #colorBlue 459 755
if #colorBlue <= -45
sleep 10
#time = #time + 10
goto :endLvlSkill
elseif #justUnlockSkills == 0
goto :maxSkill
change getRGB #colorRed #colorGreen #colorBlue 459 755
to #colorBlue = 0
Hi Guys,
unfortunately, I can not get the script to maximize skills at level 25. it will only be maximized for the first time after the Prestige, but then not anymore. Only the tab is opened, scrolled and closed again. So the Skills stay at level 19 - 20. and when a skill is active he didnt upgrade.
Can you help me?