christina189 / rotoblin

Automatically exported from code.google.com/p/rotoblin
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God Frames #32

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Don't you hate it when you just smoked someone and 3 seconds after he still 
takes no damage from a car or a 25?

I was thinking about two viable situation; either remove the god frames 
entirely or reduce the timer of the god frames to 0.5 - 1 sec.

I doubt the latter can be done easily as I don't think valve made it that easy 
to adjust, altough searching for events and then properly substracting the 
damage might be doable.

Original issue reported on code.google.com by sof...@gmail.com on 9 Jan 2011 at 1:37

GoogleCodeExporter commented 8 years ago
he or she* !

Original comment by sof...@gmail.com on 9 Jan 2011 at 1:38

GoogleCodeExporter commented 8 years ago
http://forums.alliedmods.net/showthread.php?t=127934

Original comment by blakelue...@gmail.com on 9 Jan 2011 at 2:03

GoogleCodeExporter commented 8 years ago
We are aware, however it doesn't work on L4D1.

Original comment by sof...@gmail.com on 9 Jan 2011 at 3:25

GoogleCodeExporter commented 8 years ago
Any new developments on this? 
Can we expect to be a feature in the next version? 

Or maybe there's a workaround to get Atomics version working on L4D1? 

Original comment by blakelue...@gmail.com on 5 May 2011 at 4:17

GoogleCodeExporter commented 8 years ago
So far there isn't, I know it's frustrating when it happens but OnTakeDamage 
(SDKHooks) isn't working in L4D1 which is needed to fix this issue.

A work around could be possible if we somehow rewrite that function in 
SDKHooks, but I'm not sure if the function in SDKHooks is just overlooked at 
for L4D1 or it's natively bugged on L4D1.

Original comment by sof...@gmail.com on 6 May 2011 at 12:17