Open GoogleCodeExporter opened 8 years ago
he or she* !
Original comment by sof...@gmail.com
on 9 Jan 2011 at 1:38
http://forums.alliedmods.net/showthread.php?t=127934
Original comment by blakelue...@gmail.com
on 9 Jan 2011 at 2:03
We are aware, however it doesn't work on L4D1.
Original comment by sof...@gmail.com
on 9 Jan 2011 at 3:25
Any new developments on this?
Can we expect to be a feature in the next version?
Or maybe there's a workaround to get Atomics version working on L4D1?
Original comment by blakelue...@gmail.com
on 5 May 2011 at 4:17
So far there isn't, I know it's frustrating when it happens but OnTakeDamage
(SDKHooks) isn't working in L4D1 which is needed to fix this issue.
A work around could be possible if we somehow rewrite that function in
SDKHooks, but I'm not sure if the function in SDKHooks is just overlooked at
for L4D1 or it's natively bugged on L4D1.
Original comment by sof...@gmail.com
on 6 May 2011 at 12:17
Original issue reported on code.google.com by
sof...@gmail.com
on 9 Jan 2011 at 1:37