If we do not want a dense tiling, we can adjust the snap grid for the
blueprint inside the game and this will allow for gaps. If we could
configure the gaps between horizontal and vertical tiles, there would be
no need to think about this beforehand. Unit would be "tiles".
If we do not want a dense tiling, we can adjust the snap grid for the blueprint inside the game and this will allow for gaps. If we could configure the gaps between horizontal and vertical tiles, there would be no need to think about this beforehand. Unit would be "tiles".