jacktabscode/asphalt (jacktabscode/asphalt)
### [`v0.8.1`](https://togithub.com/jackTabsCode/asphalt/releases/tag/v0.8.1)
[Compare Source](https://togithub.com/jacktabscode/asphalt/compare/v0.8.0...v0.8.1)
- "Existing" asset entries specified in your config file no longer need to contain the asset directory. Thanks to [@jackTabsCode](https://togithub.com/jackTabsCode) in [`764a345`](https://togithub.com/jacktabscode/asphalt/commit/764a345782773490836b2664d4cb5bfacb3d8f10)
- For example, if your asset directory is `assets/cloud` and have an existing asset entry like `"assets/cloud/audio/stab/flesh.ogg" = { id = 12345 }`, it can be replaced with `"audio/stab/flesh.ogg" = { id = 12345 }`.
- Asphalt's code generation implementation has been unified. There may be differences between generation since the last version, but none should be breaking. Thanks to [@paradoxuum](https://togithub.com/paradoxuum) in [https://github.com/jackTabsCode/asphalt/pull/76](https://togithub.com/jackTabsCode/asphalt/pull/76)
- It's advised to ignore generated files in your formatter & linter. See [the relevant documentation](https://togithub.com/jackTabsCode/asphalt?tab=readme-ov-file#code-generation) for more details.
**Full Changelog**: https://github.com/jackTabsCode/asphalt/compare/v0.8.0...v0.8.1
Configuration
📅 Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
â™» Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
[ ] If you want to rebase/retry this PR, check this box
This PR contains the following updates:
0.8.0
->0.8.1
Release Notes
jacktabscode/asphalt (jacktabscode/asphalt)
### [`v0.8.1`](https://togithub.com/jackTabsCode/asphalt/releases/tag/v0.8.1) [Compare Source](https://togithub.com/jacktabscode/asphalt/compare/v0.8.0...v0.8.1) - "Existing" asset entries specified in your config file no longer need to contain the asset directory. Thanks to [@jackTabsCode](https://togithub.com/jackTabsCode) in [`764a345`](https://togithub.com/jacktabscode/asphalt/commit/764a345782773490836b2664d4cb5bfacb3d8f10) - For example, if your asset directory is `assets/cloud` and have an existing asset entry like `"assets/cloud/audio/stab/flesh.ogg" = { id = 12345 }`, it can be replaced with `"audio/stab/flesh.ogg" = { id = 12345 }`. - Asphalt's code generation implementation has been unified. There may be differences between generation since the last version, but none should be breaking. Thanks to [@paradoxuum](https://togithub.com/paradoxuum) in [https://github.com/jackTabsCode/asphalt/pull/76](https://togithub.com/jackTabsCode/asphalt/pull/76) - It's advised to ignore generated files in your formatter & linter. See [the relevant documentation](https://togithub.com/jackTabsCode/asphalt?tab=readme-ov-file#code-generation) for more details. **Full Changelog**: https://github.com/jackTabsCode/asphalt/compare/v0.8.0...v0.8.1Configuration
📅 Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
â™» Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
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