Open christopherafbjur opened 3 years ago
Start by creating an Enemy class. Maybe we should have a base class which both Character/Player and Enemy inherits from
Will require a pathfinder algorithm. Based on a quick search, the A* algorithm seem to be the most commonly used for games where the path can be blocked every second etc.
A* algorithm
Start by creating an Enemy class. Maybe we should have a base class which both Character/Player and Enemy inherits from