I figured it would be useful to take a look into slowroads.io and pull out the key stuff so we can return to it later. First thing of note is that source code is not available, but he is in the process (read: has not started) of writing blog posts describing the project that would probably be useful to us. Curious if it's worth reaching out to the creator directly for advice.
tl;dr: I think it'd be worth all of our time to read this post, it's about a five-minute read and has a lot of good starting points for us. Here were my main takeaways:
Not sure if we'd want to use the same sort of procedural generation that he did, but the ideas are probably worth thinking about for developing our own generation process
The graphics and optimization sections are worth checking out especially since he got it running pretty smoothly in browser
s l o w r o a d s
I figured it would be useful to take a look into slowroads.io and pull out the key stuff so we can return to it later. First thing of note is that source code is not available, but he is in the process (read: has not started) of writing blog posts describing the project that would probably be useful to us. Curious if it's worth reaching out to the creator directly for advice. tl;dr: I think it'd be worth all of our time to read this post, it's about a five-minute read and has a lot of good starting points for us. Here were my main takeaways: