new attempt to make the shadingmask skydome transparent. Grasshopper geometry also has transparency... so it must be possible.
maybe construct two separate meshes: one for the shaded segments, and one for the unshaded segments of the skydome. that way, i don't need to work with vertexcolors
new attempt to make the shadingmask skydome transparent. Grasshopper geometry also has transparency... so it must be possible.
maybe construct two separate meshes: one for the shaded segments, and one for the unshaded segments of the skydome. that way, i don't need to work with vertexcolors