Closed ksh960910 closed 1 year ago
Hi Joe,
In rigid body simulations, there is no way to articulate a watertight mesh directly. Hence, we need to separate each joint and create a corresponding mesh to transfer it to simulation. To create a mesh, we use the skinning weights of the MANO model to assign vertices to each hand joint, which naturally causes some gaps because the vertices in-between joints are not connected (also see our appendix for more details). The hand model is defined here, where we assign the meshes to their respective joints.
In our paper, we transferred the simulated hand back to the original MANO model in post-processing to visualize a watertight mesh.
Let me know if you have any more questions.
Best, Sammy
Hi Sammy,
Thanks for your quick reply. Since I would like to try visualizing a watertight mesh, I would appreciate if you let me know some details of "transferring the simulated hand back to the original MANO model" part.
Best regards, Joe
Hi Joe,
Sure. What you need to do is take the hand pose from simulation and feed them through MANO here. Here's a step by step description:
from scipy.spatial.transform import Rotation as R
R.from_euler('XYZ', qpos[i,6:].reshape(15, 3)).as_rotvec().reshape(-1,45)
Let me know if anything is unclear.
Best, Sammy
Hi Sammy,
Thanks for the detailed explanation. I really appreciate it.
Best regards, Joe
Happy to help.
Feel free to reopen the issue if you get stuck.
Best, Sammy
Hi Christsa, While trying to make changes in mano hand model, I'm currently struggling with which part of the code should I change in order to make hand look more like human hand in the simulation. In simulation, it looks like joints are apart and the skinning of the joint part is a bit lacking. It would be grateful if you let me know where to change in the code.
Best regards, Joe