Contact normals do not render normal to the surface of spherical objects. This
is visible in test_Cantilever.py and test_VerticalStack.py. This is most
noticeable when two spherical objects are touching.
(see test examples in Box2D-2.3b0.zip; Box2D-2.3b0.win32-py2.7.exe)
Original issue reported on code.google.com by jim.miller.gac on 7 Nov 2014 at 6:07
Original issue reported on code.google.com by
jim.miller.gac
on 7 Nov 2014 at 6:07