chromealex / Unity3d.UI.Windows

Unity 3D UI (uGUI) Windows Extensions
http://chromealex.github.io/Unity3d.UI.Windows/
Other
505 stars 109 forks source link

`BaseMeshEffect' could not be found #28

Closed franklzt closed 8 years ago

franklzt commented 8 years ago

Assets/UI.Windows/Extensions/ME/UI/BaseVertexEffect.cs(8,50): error CS0246: The type or namespace name `BaseMeshEffect' could not be found. Are you missing a using directive or an assembly reference?

Assets/UI.Windows/Extensions/3rdParty/UI/CurvedText.cs(8,35): error CS0246: The type or namespace name `BaseMeshEffect' could not be found. Are you missing a using directive or an assembly reference?

Assets/UI.Windows/Extensions/3rdParty/UI/CylinderText.cs(9,37): error CS0246: The type or namespace name `BaseMeshEffect' could not be found. Are you missing a using directive or an assembly reference?

Assets/UI.Windows/Extensions/3rdParty/UI/UIFlippable.cs(8,51): error CS0246: The type or namespace name `IMeshModifier' could not be found. Are you missing a using directive or an assembly reference?

franklzt commented 8 years ago

Noted this project is base on Unity 5. Thanks

chromealex commented 8 years ago

What version of Unity do you use? 5.0? Or may be 5.3? (Last is 5.3.5)

franklzt commented 8 years ago

Using 5.4 beta 17 for testing.

By the way, there lacks the documentation. Very hard to figures out what exactly this system is. by using the editor to generate the UI code ?

By using 5.4 beta 17, if I open the preview window and then enter play mode. see the issue below:

UnityException: Load is not allowed to be called from a ScriptableObject constructor (or instance field initializer), call it in OnEnable instead. Called from ScriptableObject 'DevicePreviewWindow'. See "Script Serialization" page in the Unity Manual for further details. UnityEngine.Resources.Load[GUISkin](System.String path) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/ResourcesBindings.gen.cs:59) UnityEditor.UI.Windows.Plugins.DevicePreview.DevicePreviewWindow+Styles..ctor () (at Assets/UI.Windows/Addons/DevicePreview/Core/Editor/DevicePreviewWindow.cs:35) UnityEditor.UI.Windows.Plugins.DevicePreview.DevicePreviewWindow..cctor () Rethrow as TypeInitializationException: An exception was thrown by the type initializer for UnityEditor.UI.Windows.Plugins.DevicePreview.DevicePreviewWindow System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.

chromealex commented 8 years ago

You need UI.Flow window to build your project. The system is screen-based architecture for ui with code auto-generation with layouts abstruction. I can help with your project if you need.

franklzt commented 8 years ago

Would you please write one basic tutorial for the working flow ? I know how to setup the project, but do not know how to add the ui element and how can I preview the project ?

chromealex commented 8 years ago

Do you have an example flow project?

franklzt commented 8 years ago

I see the example project. It sees there coding require to draw the UI.

chromealex commented 8 years ago

Coding is required if you want to make your events bindings, but my system have simple API to do this.