Closed jwvanderbeck closed 7 years ago
Hi!
Yes, it is usable and I use this every day. May be some points in basic setup was miss, so unity spam with errors. Can you give me your unity version so I'll check it on yours.
Thanks
On Sat, 3 Jun 2017 at 19:33, jwvanderbeck notifications@github.com wrote:
This looks very interesting so I grabbed the source to give it a try. Unfortunately it is just throwing tons of errors inside of Unity and while some pieces seem to work, I couldn't follow the QuickStart because of the errors. The source files don't even look like valid code in many places unless they are somehow dynamically modified?
As an example:
namespace .Other.Window1Directory {
There is a That Namespace starts with a dot, and almost all the functions in that file do as well. The code won't even compile.
So I feel like i'm missing something here and just curious if this is usable in tis current state or not?
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Using Unity 5.6.0f3
I just downloaded the source zip from GitHub, unzipped it, and opened it in Unity. It had to upgrade from 5.5 but seemed ok. So then I started following your example docs. The UI Flow window looked a bit different but I figured the docs were just out of date, so I started following as best I could. I created two windows ok, and attached them. I then did the compile and that seemed ok. Next I clicked the Create Screen button in the first UI and that was when Unity started spitting out tons of errors in the console and I couldn't seem to go any farther.
I'm attaching the log.
Do you have Team Viewer? I can try to fix it for you.
2017-06-03 19:51 GMT+03:00 jwvanderbeck notifications@github.com:
Using Unity 5.6.0f3
I just downloaded the source zip from GitHub, unzipped it, and opened it in Unity. It had to upgrade from 5.5 but seemed ok. So then I started following your example docs. The UI Flow window looked a bit different but I figured the docs were just out of date, so I started following as best I could. I created two windows ok, and attached them. I then did the compile and that seemed ok. Next I clicked the Create Screen button in the first UI and that was when Unity started spitting out tons of errors in the console and I couldn't seem to go any farther.
I'm attaching the log.
EditorLog.txt https://github.com/chromealex/Unity3d.UI.Windows/files/1049725/EditorLog.txt
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No I do not. Do you have some idea what might be wrong? Maybe Unity's upgrade broke everything?
Yes, all was ok with Unity 5.5, but 5.6 I have not tested yet. I think I'll check it in a hour and push some changes.
On Sat, 3 Jun 2017 at 21:00, jwvanderbeck notifications@github.com wrote:
No I do not. Do you have some idea what might be wrong? Maybe Unity's upgrade broke everything?
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Look into quick start
guide, I rewrote some steps :)
2017-06-03 21:06 GMT+03:00 Alex Feer chrome.alex@gmail.com:
Yes, all was ok with Unity 5.5, but 5.6 I have not tested yet. I think I'll check it in a hour and push some changes.
On Sat, 3 Jun 2017 at 21:00, jwvanderbeck notifications@github.com wrote:
No I do not. Do you have some idea what might be wrong? Maybe Unity's upgrade broke everything?
— You are receiving this because you commented.
Reply to this email directly, view it on GitHub https://github.com/chromealex/Unity3d.UI.Windows/issues/33#issuecomment-305991323, or mute the thread https://github.com/notifications/unsubscribe-auth/AFZH6plDYdNsJlVtKXQOzHNa1yCwnfmMks5sAZ8fgaJpZM4NvIgI .
This looks very interesting so I grabbed the source to give it a try. Unfortunately it is just throwing tons of errors inside of Unity and while some pieces seem to work, I couldn't follow the QuickStart because of the errors. The source files don't even look like valid code in many places unless they are somehow dynamically modified?
As an example:
namespace .Other.Window1Directory {
There is a That Namespace starts with a dot, and almost all the functions in that file do as well. The code won't even compile.
So I feel like i'm missing something here and just curious if this is usable in tis current state or not?