Once you identify which trash mobs need Crowd Control and how to position them, it makes it quite easier to clear each pack. It's definitely quite harder than anything in SSC.
With the mechanics properly working, the fight should be doable.
Mechanics comments on Solarian
Timers add respawns seem a bit off, but they only matter if the Solarian Agents are going to have those huge amounts of health.
Tuning comments on Solarian
Solarian Agents have too much health and can't be killed in less than 15 secs even with really strong AoE, which creates a problem with adds adding up over other adds.
Arcane Missiles hit 3 times for over 4k each hit, killing anyone who doesn't get immediately healed before the channel is finished. Remember that mitigating this damage through resistance gear is not really a good tactic in a Wrath Client as its not as effective as it used to be in TBC.
Solarian can hit with Arcane Missiles the same person that has Wrath of the Astromancer, effectively putting a player with two damage mechanics at once, incurring in an unavoidable death. https://github.com/chromiecraft/chromiecraft/issues/6795
Mechanics comments on Void Reaver
Seems everything is working as intended.
Tuning comments on Void Reaver
It might have too much health, feels similar to Morogrim Tidewalker in SSC current tuning, where the fight seems to drag forever.
Some encounters are unnecessarily harder because some mechanics are in a bad state. As it stands, 2 out of 3 bosses don't swap on phases as they should.
In the case of Al'ar, the boss disappearing and not using Rebirth to start the 2nd phase will require a GM to reset the Raid or make the boss reappear again. That is if a raid manages to clear Phase one, since the fight still has many issues, mainly the https://github.com/chromiecraft/chromiecraft/issues/6746 hitting anyone that is not in the center of the room when its casted.
Kael'thas not resetting properly means there will be many ways to kill the boss without doing proper mechanics or it might just become impossible and will need GM assistance after every wipe. Gates not closing when engaging the encounter also means a lot of ways of exploiting the fight. There are also many other bugs confirmed here that will make the fight way harder than it should be.
Give a rating out of 10 for the state of the mechanics in the raid
5
Overall comments on tuning
Al'ar
Al'ar damage seems doable from a tuning perspective if the issues are cleared for release.
Void Reaver
Void Reaver seems to have too much health, the fight takes forever like the Morogrim Tidewalker fight in current SSC
Solarian
Arcane Missile damage is too high, as it stands it can kill a player on the 2nd wave if not healed.
Solarian cant hit with Arcane Missiles the same person that has Wrath of the Astromancer making it an unavoidable death.
Adds have too much health compared and take longer to clear than it takes the boss to reappear
Kael'thas
If speed on Phoenixes is not fixed then something as to be done about the damage output.
Weapons have too much health.
Bombs have a huge radius and can one shot any non tank caught by it. Either fix the radius already reported or make the damage be manageable by the healers.
Give a rating out of 10 for the state of the tuning in the raid
Mechanics comments on trash mobs
Confirmed Issues:
Tuning comments on trash mobs
Once you identify which trash mobs need Crowd Control and how to position them, it makes it quite easier to clear each pack. It's definitely quite harder than anything in SSC.
Mechanics comments on Al'ar
Tuning comments on Al'ar
With the mechanics properly working, the fight should be doable.
Mechanics comments on Solarian
Timers add respawns seem a bit off, but they only matter if the Solarian Agents are going to have those huge amounts of health.
Tuning comments on Solarian
Mechanics comments on Void Reaver
Seems everything is working as intended.
Tuning comments on Void Reaver
It might have too much health, feels similar to Morogrim Tidewalker in SSC current tuning, where the fight seems to drag forever.
Mechanics comments on Kael'thas
Critical Issues / Exploit Alerts:
Other Confirmed problems
Tuning comments on Kael'thas
Overall comments on raid mechanics
Some encounters are unnecessarily harder because some mechanics are in a bad state. As it stands, 2 out of 3 bosses don't swap on phases as they should.
Give a rating out of 10 for the state of the mechanics in the raid
5
Overall comments on tuning
Al'ar
Void Reaver
Solarian
Kael'thas
Give a rating out of 10 for the state of the tuning in the raid
5