chromiecraft / PTR-review

A repo to hold raid reports for specific raids
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[PTR Raid report - Tempest Keep]: Solaris raid 2 #5

Closed IskrenPlashkov closed 2 months ago

IskrenPlashkov commented 4 months ago

Mechanics comments on trash mobs

Phoenix hawk 1 shots most casters with mana burn. It can not be LoS-ed our outrange, unless u go far from even healing range.

Tuning comments on trash mobs

Legioner and Marshal WW - needs to be tuned down a bit - 6k or so on plate per tick. Astromancer - Molten Armor recast way too often - 3 seconds cd.

Mechanics comments on Al'ar

Sometimes after completing 1 full rotation on the platforms he returns to the last 1 (the one on the right side) instead of going for first again (left platform). Meteor in phase 2 has too short cd - aka bit too many adds spawns. Not a dealbreaker but will overwhelm smaller raids. Most importantly phase transition is busted.

Tuning comments on Al'ar

Adds seem to have a lot of hp but the fight is still doable. Maybe boss could use some more hp but not too much as you gotta deal with him twice.

Mechanics comments on Solarian

Adds in the room can be reset by FD pulling boss. She does not reset once u pull her out the room.

Tuning comments on Solarian

Overall good. Arcane missiles do a lot of burst dmg but target can be saved.

Mechanics comments on Void Reaver

Works well.

Tuning comments on Void Reaver

Could use bit more hp. Probably not too much as it will become too much of a snoozefest as it already is a boring fight.

Mechanics comments on Kael'thas

Thaladred does not fixate on a random player. This causes him to run too fast and easily catching up to people. Capernian doesnt cast conflag. Thelonicus doesnt cast remote toy, but has capernian's conflag instead.

Pyroblast goes on random targets. He keep targeting the tank however projectile and dmg go for random person. - https://github.com/chromiecraft/chromiecraft/issues/6780

Techincally not a bug, however the mind control really needs to be broken via the first hit of the dagger. Way too often the raget dies from the melee trying to save it. I know this is blizzlike however with current tuning it makes the boss unkillable.

During air phase touching the ground does not too dmg as it is supposed to.

Phoenix adds are too fast and taunt immune.

Kael only drops 1 epic from his loot table Should be 2. Sauce: 15:17 in https://www.youtube.com/watch?v=1AKe2yevmVg

Tuning comments on Kael'thas

Thaladred can techincally be tanked by the right ppl. His attacks dont do as much dmg as an alleged 1 shot mechanic. Thelonicus shots people. Fireballs appear to do around 22k dmg - bit too much for most tanks to handle. Imho puts too much pressure on kicks for such a hectic fight. Phoenix egg - only 49k hp. Does not appear to have tuning.

Overall comments on raid mechanics

2 bosses are scripted really well, 2 completely broken. As long as phase transition for Alar is fixed he is killable, albeit more difficult that he should be with the wrong pathing and frequent meteors.

Kael has a lot of bugs, some of which showstoppers. It might be worth moving away from blizzlike and hardcoding the dagger to break mc on first attack.

Give a rating out of 10 for the state of the mechanics in the raid

6

Overall comments on tuning

Trash feels significantly more difficult that SSC. It requires CC to be used on trash, which is a good thing as it replicates classic behavior from back in the day.

HP on Alar and reaver can be bumped just a tiny bit. Some dmg mechanics have too high tuning, causing 1shots like bomb etc.

Give a rating out of 10 for the state of the tuning in the raid

7

IskrenPlashkov commented 4 months ago

As this raid was from a week ago I have omitted some comments/issues that I know are resolved already.