Open Toniculus opened 1 year ago
I found video from Wotlk and can't confirm the DR for silence in this particular case https://youtu.be/RLt2JDjFecA?t=64 - 1:05 The mention in the changelog probably refers to the PvP component
For stun effects, I think more research is needed.
Can confirm the DR for the stun effect for Scarlet Monastery. Wrath Classic https://youtu.be/2hKau91Yw6U?t=159 - 2:40, 2:46
I made a Stun DR issue as well with multiple videos showing the DR in Blood Furnace and Scarlet Monastery.
Yes - Guys, honestly this will be a significantly serios Issue during Heroic TBC dungeons. BF and SHH in particular. We are all aware how annoying frustrating the pulls can be and if the tank is perma stunned no healing will save him from Rogues or Sentries that hit like trucks in heroics
Please - please address this DR issue!
https://wowwiki-archive.fandom.com/wiki/Diminishing_returns
Read the categories and regarding PVE section...check the historic patch changes to laugh a little bit but see that NPCs have a DR.... VS players...
This issue has been proving hell to fix properly, but timer adjustments should relax it quite a fair bit. Let me know about any special cases but both Ramparts and BF should be much better after recent reworks (not applied yet to CC)
Hmm - maybe some help could be asked from other Private Servers? I know people dont like the toxicity and bad scripting overall in Warmane - but they have working DR as it should!
Also - purely educational @Gultask why is this such a hell to fix? It is interesting you say that because this is the first time I see this issue on a private server post 2015 (I draw my experience from Sunwell WOTLK realms, Lordaeron, Dalaran-wow). Is it because the core you guys use is super old/the rusty original stuff?
I am not coding expert but it is super interesting to understand nontheless!
Afaik it is very easy to make a blanket "fix" The problem is that not every CC should have DR
The "Tar Lurker" and "Tar Lord" mobs in "Un'Goro Crater", needed for the quest "Super Sticky", also can disarm a player back to back. I noticed the same behaviour on "Kenata Dabyrie" in "Arathi Highlands" while doing the quest "To Steal from Thieves". So the diminishing returns on disarm effects need to be checked to.
Spells are categorized on their effects/mechanics with some manual assignments. Categories look incorrect to me[1]
Depending on who the spell is cast on, player or non-player, different categories can apply DR on the targetted player or non-player[2]. However we want different behavior depending on who casts the spell.
note: flags_extra
has a CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS
for special NPCs that act like players like TOGC's PvP encounter
There's many more categories that DR when cast on players than cast on creatures. Creatures who cast on players is missing; This should only be a small subset of the categories that can affect player caster -> players
current implementation:
expected:
changes/implementation:
update categories based on DR Data from WOTLK classic arena addon latest wotlk version of arena addon v2.27 https://github.com/XiconQoo/Gladdy-TBC/blob/3e34aca5916242d490e241779f8a60efa962c801/Libs/DRList-1.0/Spells.lua#L389 some mismatches to current:
add handling non-boss creature caster DR should be relatively simple with dumb checks like this: https://github.com/azerothcore/azerothcore-wotlk/commit/b60a2ebffcfed4791be37fce039cb291f08b2788
I have listed categories that should DR for non-boss creature caster DR to player, solely based on read issues and my experience, but can't give a source
should not DR:
I've read some confusing/conflicting info in these issues/linked pr.
What client do you play on?
enUS
Faction
Both
Content Phase:
Generic
Current Behaviour
Mobs do not have diminishing returns on their CC For example : mobs in scarlet monastary library stuns for 5 seconds(Scarlet Gallant) ; if a player is stunned for 5 seconds and 2 seconds passed then another stun is applied to him ,he gets back to 5 seconds stun Same for the lizzard mobs in Maraudon "pristine waters" that silances for 6 seconds (Subterranean Diemetradon): if u r unlucky u can be silances forever
Expected Blizzlike Behaviour
certain spells and abilities become less effective against a target if used frequently within a short period of time.
Source
World of Warcraft: Wrath of the Lich King Patch 3.0.8 (2009-01-20): All Silence spells now have diminishing returns.
Stuns are affected by diminishing returns
Steps to reproduce the problem
Go in a dungeon and get CC by mobs , no diminishing returns
Extra Notes
No response
AC rev. hash/commit
https://github.com/chromiecraft/azerothcore-wotlk/commit/11530ecb95a35f66a2c220781172c57e0749ac48
Operating system
Ubuntu 20.04
Modules
Customizations
None
Server
ChromieCraft