Open sansthesis opened 8 years ago
I don't think we need eight ranges of immortals, four or five should do it, right? Level 1 IMM has basic commands to make sure they dont screw up, 2 gets the important commands, 3 gets commands that can really be abused, and 4 gets CP access or something along those lines.
I think lowering the level from 101 is a good idea because it allows you to focus skills better, I was thinking in the range of 70-75 as a cap for morts, but a whole host of level ranges would work.
scaling exp/level like most games, IDK something like
Level | EXP TNL | MOB Kills @ 250 |
---|---|---|
1 | 1,000 | 4 |
5 | 2,000 | 8 |
10 | 4,500 | 18 |
15 | 6,078 | 24 |
20 | 7,757 | 31 |
25 | 9,900 | 40 |
30 | 12,635 | 51 |
35 | 16,125 | 65 |
40 | 20,581 | 82 |
45 | 26,267 | 105 |
50 | 33,524 | 134 |
this table is manual until level 11 (+250/level until 5 then +500/level until 11), then +5% from there on. Mob kills @ 250 is how many mobs, at 250xp given each, would you have to kill to level up.
I believe stock has a level cap of 60, with 1-51 being morts and 52-60 being immortals. Should we change this?
Do we need 8 ranks of immortals? Do we keep their privileges the same as stock?