chronicles-mud / chronicles

ROM 2.4b6 with a few additional features
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Level range #10

Open sansthesis opened 8 years ago

sansthesis commented 8 years ago

I believe stock has a level cap of 60, with 1-51 being morts and 52-60 being immortals. Should we change this?

Do we need 8 ranks of immortals? Do we keep their privileges the same as stock?

XTremeTennis commented 8 years ago

I don't think we need eight ranges of immortals, four or five should do it, right? Level 1 IMM has basic commands to make sure they dont screw up, 2 gets the important commands, 3 gets commands that can really be abused, and 4 gets CP access or something along those lines.

I think lowering the level from 101 is a good idea because it allows you to focus skills better, I was thinking in the range of 70-75 as a cap for morts, but a whole host of level ranges would work.

XTremeTennis commented 8 years ago

scaling exp/level like most games, IDK something like

Level EXP TNL MOB Kills @ 250
1 1,000 4
5 2,000 8
10 4,500 18
15 6,078 24
20 7,757 31
25 9,900 40
30 12,635 51
35 16,125 65
40 20,581 82
45 26,267 105
50 33,524 134

this table is manual until level 11 (+250/level until 5 then +500/level until 11), then +5% from there on. Mob kills @ 250 is how many mobs, at 250xp given each, would you have to kill to level up.