chronicles-mud / chronicles

ROM 2.4b6 with a few additional features
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Skills #12

Open sansthesis opened 8 years ago

sansthesis commented 8 years ago

Should we keep the list of stock skills? Weapon types?

sansthesis commented 8 years ago

I'm thinking through limiting weapon groups to a similar system as D&D 3.0 and up have done, with simple and martial weapons.

If we start going randeq for everything, we can generate a weapon like this

type: simple/martial damage type: slash/bash/pierce damage string: grep, beating, stab, etc based on type

So for example, if it generated a simple piercing weapon, it could be strung as a spear or a dagger. A simple bashing weapon could be a club, or a quarterstaff. A simple slash weapon could be a sickle or a dirk, etc.

XTremeTennis commented 8 years ago

I definitely think we should reduce weapon types, I was thinking Slash/Bash/Pierce weapons, but I like the idea of simple/martial so that your cleric/mage types can only use simple and the melee classes can use simple and martial.

sansthesis commented 8 years ago

I've been thinking more about weapon types, and it doesn't really fit the system unless we broaden or rename the categories.

For example, it doesn't make sense for thieves to use polearms, but swords, daggers, axes, etc do make sense.

I'm thinking something along the lines here:

The actual names of the weapons would mostly be flavor and be dependent upon the damage type generated, like before.

Simple weapons: mage, cleric, druid Simple + light: thief, bard All 3: warrior, paladin, ranger