Open sansthesis opened 8 years ago
I'm thinking through limiting weapon groups to a similar system as D&D 3.0 and up have done, with simple and martial weapons.
If we start going randeq for everything, we can generate a weapon like this
type: simple/martial damage type: slash/bash/pierce damage string: grep, beating, stab, etc based on type
So for example, if it generated a simple piercing weapon, it could be strung as a spear or a dagger. A simple bashing weapon could be a club, or a quarterstaff. A simple slash weapon could be a sickle or a dirk, etc.
I definitely think we should reduce weapon types, I was thinking Slash/Bash/Pierce weapons, but I like the idea of simple/martial so that your cleric/mage types can only use simple and the melee classes can use simple and martial.
I've been thinking more about weapon types, and it doesn't really fit the system unless we broaden or rename the categories.
For example, it doesn't make sense for thieves to use polearms, but swords, daggers, axes, etc do make sense.
I'm thinking something along the lines here:
The actual names of the weapons would mostly be flavor and be dependent upon the damage type generated, like before.
Simple weapons: mage, cleric, druid Simple + light: thief, bard All 3: warrior, paladin, ranger
Should we keep the list of stock skills? Weapon types?