Open sansthesis opened 8 years ago
Here are the slots I think should exist; float head ear neck torso/body back shoulder arms wrists hands finger finger waist legs feet
wielded shield
This removes one wrist, either body or torso, and face in addition to held and light.
The random equipment system is pretty fucking rad in diablo 2, there is a really good breakdown on all the ways it generates items and names them on this diablo wiki; Item naming: http://diablo2.diablowiki.net/Prefix http://diablo2.diablowiki.net/Suffix
Item generation: http://diablo2.diablowiki.net/Item_Generation_Tutorial http://diablo2.diablowiki.net/Treasure_Classes http://diablo2.diablowiki.net/Magic_Find
I personally like the idea of 90% random, with 10% being unique items gotten off quests or mob boss types/late game raids. The unique items would be best if they were generally better than other things you could get off random eq at that level, but you also couldn't fill every slot with them. For example, maybe at level 15 there would be 3-5 pieces of static eq worth wearing, which would only fill about 1/3 of your slots. Having items be align/class unusable could make them named items something that draws players to an area and harder to amass a lot of.
Thinking more on it, I think merchanically diablo 2 generates loot well, but the game I think lays out the loot the best is borderlands 2. Borderlands 2 you have random drops off mobs as per normal, there are loot tables just like any other loot game, but each boss gives a specific named item in addition to its random drops, and each quest rewards a specific named item. Borderlands 2 also has shops with rotating inventory, so every 10-15 minutes there are new random items for sale, often times they arent worth grabbing but every once in a while there is something super cool in there. Finally the epic drops have a small % chance of droping over certain named mobs, but arent guarantees.
Are we keeping the stock equipment slots?
Are we adding random equipment? If we implement random equipment, are we allowing non-random equipment?
What sort of stats should we allow on gear?
Should we expect multiple sets of equipment, eg, for leveling or spamming?