Open XTremeTennis opened 8 years ago
Via Jason: I think that druids and paladins should have access to the cleric's "cure" spell at full strength, but not get "heal". This would keep their healing abilities strictly weaker, and still let a druid be able to heal themselves without waiting for regeneration ticks.
Instead of making the paladin abilities be permanent buffs like diablo 2, they should just be spells that affect everyone in their group once cast. Their divine weapon could be alignment based like a cleric's "purge" spell, where it does more damage to different alignments and little to no extra damage on the same alignment.
I didnt necessarily think that the paladin aura stuff had to be always on diablo style, but I kind of also figured it might be interesting if you could only have one on at a time, maybe it would allow us to make them more powerful than they would be otherwise.
Paladin ideas
Auras (only can have one active at a time, affect everyone in the Paladins group)
Healing, clerics cure spell at a 75% cast rate or something, maybe also remove curse
Lay on Hands, provides healing and possibly a spellup to like aligned characters, deals damage to opposite aligned characters
Damage spells: divine weapon? buff cast on a weapon that adds stuff to it temporarily?