Open sansthesis opened 8 years ago
Here is a jumping off point for racial attributes;
Race | STR | DEX | CON | INT | WIS |
---|---|---|---|---|---|
Dwarf | 18 | 16 | 20 | 18 | 18 |
Goblin* (?) | 16 | 20 | 18 | 16 | 18 |
Elf, High | 16 | 20 | 16 | 20 | 18 |
Elf, Wild | 18 | 20 | 18 | 16 | 18 |
Half-Elf (?) | 18 | 18 | 18 | 18 | 18 |
Human | 18 | 18 | 18 | 18 | 18 |
Kender* | 16 | 20 | 18 | 18 | 16 |
Minotaur | 20 | 18 | 20 | 16 | 16 |
Ogre (?) | 22 | 16 | 20 | 16 | 16 |
*I cant figure out how to balance this race (?) means that I'm not even sure if it should be a race or not. As for class restrictions I think they should be kept fairly limited, the only ones I can really think of for sure would be Minotaur thief and Kender mage
while on attributes, I wonder if classes should have primary + secondary affectors, so that say a warrior would get both a perk to str and con or something. I'm not sure about racial skills/affects, that seems like a tough thing to balance. As a possible solution to balancing out kender we could give them resistance to mind affects, so charm/fear stuff, but a lot of the racial weaknesses and resistances seemed real arbitrary on ansalon, and I'm not really sure if that stuff is even needed. If you did do skills, should they be 100% unique? Gore for minotaur, always sneak in outdoors for kagonesti? stuff along that line
https://en.wikipedia.org/wiki/List_of_Dragonlance_creatures
What races do we want to launch with?
Do races have different:
We talked about letting players change their whotext based on the race that they picked so that we'd have fewer races in-code.