chronosacaria / MCDungeonsWeapons

Bringing the weapons and tools of Minecraft Dungeons to Minecraft
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[Bug Report]: Overcharge keeps the charged damage when use another bow. #278

Open rtxyd opened 1 month ago

rtxyd commented 1 month ago

Describe the bug; What happened?

Use a vanilla bow with overcharge enchantment, overcharge and shoot the arrow record the damage. Then switch to another vanilla bow without enchantment shoot the arrow. See the damage. (I use dummmmmmy mod to test, with overcharge III enchantment) Shoot that bow which has the enchantment, without charge (immediately release the bow) will reset the damage.

Expected Behavior

Damage multiplier should not stay when you change bow.

Mod Version

MC Dungeons Weapons 9.0.4

Minecraft Launcher

Other

Operating System

Windows

Modpack

No response

Additional context

modlist: dummmmmmy-1.20-1.8.17b-fabric mcdw-9.0.4

chronosacaria commented 1 month ago

@rtxyd This sounds like a very niche situation. Is there any chance that you could upload a video of what you're doing? It sounds like, since the overcharge status effects is still applied to the player that it is carrying over to any bow, but, a video would help to confirm this

rtxyd commented 1 month ago

wait a minute

rtxyd commented 1 month ago

20240515150339.mp4_20240515_153951.webm

rtxyd commented 1 month ago

@chronosacaria video uploaded again, have a look

chronosacaria commented 1 month ago

@rtxyd I'm so sorry for my delayed response. I've been insanely busy. This is definitely wild and absolutely a bug on our end. Thank you, so much, for catching that and for providing the video. It helps a lot in figuring out what we need to do!