Ultra fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
I think problem in this: GC.KeepAlive(this); - autogenerate because
in C++ code -> CreateSession
return std::make_shared ;
this bad idea for c# (and other code for dispose)
https://habr.com/ru/articles/509004/
When i use https://github.com/chronoxor/CSharpServer Test With Repeat: 10 Thread/Connect: 100 Message send and echo: 10
On screen - ChatSession never Disposed. (But I try manual call Dispose, and GC.Collect) Then if disassembly in VS2022: session.Dispose:
I think problem in this: GC.KeepAlive(this); - autogenerate because in C++ code -> CreateSession return std::make_shared ; this bad idea for c# (and other code for dispose) https://habr.com/ru/articles/509004/
I looked in .Net Momory Profiler leak this: