chrsmithdemos / open-ig

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Space Station: not hitable by Missiles. #430

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Game version: 0.94.374

Operating System: (e.g., Windows 7 x86, Windows XP 64-bit) Vista

Java runtime version: (run java -version)

Installed using the Launcher? (yes, no) y

Game language (en, hu):

What steps will reproduce the problem?
1. Attack Garthog 4 (Commander), try firing missiles at the space stations.
2. Watch them miss.
3.

What is the expected output? What do you see instead?
The fired missiles pass through the space stations without impacting, they 
proceed to fly in circles, or worse, turn back and lock onto your own ships.

Please provide any additional information below.

No error report is produced.
Zipped save file attached.

Original issue reported on code.google.com by Phil6...@googlemail.com on 4 May 2012 at 6:56

Attachments:

GoogleCodeExporter commented 9 years ago
Space station 1 has ECM 1 which can't be hit by Rocket 1. I could not observe 
the behavior of the original game. Rocket 1 has anti-ecm capability of zero. 
Rocket 2 has anti-ecm capability of one. If R2 is shot at Station 1, there is a 
50% of scrambling the target. MultiRocket has anti-ecm of 2 which will always 
hit Station 1.

Maybe you or Norbert can check the original.

Original comment by akarn...@gmail.com on 4 May 2012 at 7:37

GoogleCodeExporter commented 9 years ago
I have no savegame for this situation right now but if / when I get there I'll 
check...or someone else is faster than me ;)

Original comment by norbert....@gmail.com on 4 May 2012 at 11:48

GoogleCodeExporter commented 9 years ago
Ah ok, so probably behaving as expected. Thanks :-)

I'll get back to you if any issue arrives as I tech up.

Maybe include some ECM info in the research screen tool-tips? Missile V.1 is 
vulnerable to ECM. Space Station 1 has basic ECM. etc.

Original comment by Phil6...@googlemail.com on 5 May 2012 at 9:07

GoogleCodeExporter commented 9 years ago
This one was one of the uncertainities from the original and I thought, let the 
playtesters experiment. (Rocket 1 are great against Garthog ships.)

I can change the rules so there is always some chance of hitting.

Original comment by akarn...@gmail.com on 5 May 2012 at 10:20

GoogleCodeExporter commented 9 years ago
Okay, I decided on how it should work:

Hit probabilities:

anti-ecm \ ecm  0    1     2
0              100%  15%   0%
1              100%  50%   15%
2              100%  85%   50%

Original comment by akarn...@gmail.com on 22 May 2012 at 3:12

GoogleCodeExporter commented 9 years ago

Original comment by akarn...@gmail.com on 25 May 2012 at 6:26

GoogleCodeExporter commented 9 years ago

Original comment by akarn...@gmail.com on 29 May 2012 at 12:39