Open GoogleCodeExporter opened 9 years ago
"Certain player seem to get stuck despite the objectives and expect a quicker
jump to level 2."
Not much time right now (exams and sick cat) but after reading this I have to
say something: Are you kidding me? I know even todays RPGs need direction
makers so that dumb players know where to go. IG is a game from the 90s where
people still needed a little intelligence. Sad modern gaming world...
What about a custom campaign right before the end.... :D
Just to remind everybody: IG is a MISSION BASED 4x game. It is VERY
one-of-a-kind because of this...it is NO Master of Orion or Sins of a solar
empire. It is a story based game. No sandbox game ;)
Original comment by norbert....@gmail.com
on 21 Jul 2012 at 8:23
The "Jersey Shoreification" of games lately. (Btw. small typo: players)
One could argue about the "Go to bar..." missions to be too explicit, but I
myself only found out about the importance of the bar and talks right before I
started the project.
I checked kickstarter and indiegogo and nobody seems to even mention Imperium
Galactica as the baseline for their 4x space strategy game. Almost every
project is either Master of Orion or "Space Red Alert".
Anyway, this is a debate thread to figure out an acceptable solution. Btw., do
you remember how the original worked?
Original comment by akarn...@gmail.com
on 21 Jul 2012 at 8:35
You mean how the original dealed with repairing Achilles?
Original comment by norbert....@gmail.com
on 24 Jul 2012 at 9:30
Yes. When you arrived at lvl2, how did Achilles look? Was it enough to build a
Colony Hub but have damaged buildings as well?
Original comment by akarn...@gmail.com
on 24 Jul 2012 at 10:01
When I started lvl2 in the original game, Achilles had about 10000+
inhabitants, it had every building that a colony needs (housing, food,
hospital, recreation, bar, church... - but to do this, I had to destroy
everything at the very start of the game: the destruction of the military
spaceport and the lab gives enough money to instantly rebuild the colony hub
and after that all the buildings needed to meet the housing and food conditions.
And because of this, when I started playing openIG it was a bit weird to see
that at lvl1 I need to buid a research lab to get to the next level, where it
still won't be any use of it :)
Original comment by prima...@gmail.com
on 25 Jul 2012 at 10:21
I've just done some testing.
The fastest I've managed was finishing the main mission on August 18 (a bit
before running out of pirate missions). I advanced to Level 2 on August 20.
When I put more emphasis on building trade stuff and happiness or stopped
micromanaging a bit, I always finished around August 22 or August 23. At one
time I even simulated my play style when I played the original a decade ago.
Same result.
I don't know, maybe two or three days after the average or a week after the
fastest playthrough would be a good date to give the player a little push. That
would be around August 27.
Original comment by silvernt...@msn.com
on 28 Jul 2012 at 12:53
At 27 August, you are going to be a Captain in the campaign! In the original
(not OpenIG) version for me (at lvl 2 - Captain) Achilles still doesn't had any
Main Building, and still had to be to repair a lot of buildings (They were had
more than 49% percent damage on them), except the housing, police station,
church and the atom reactor! I wasn't destroyed the Lab. Of course i turned off
the very damaged ones. I also doesn't destroyed the Spaceport, i only repaired
it till 48-49%, just to start working!
The taxing moral was 60 or 1,2 percent more on all three planets, the other two
had a trading port and also a Bank facility.
In the original version if you decide not to build the Main Building at
Achilles, you can still make the colony population to like you, by repairing a
bit of the necessary buildings in a day by day period, especially the police
station, housing! So you can keep the morality above 60%!
So now, i'm going to test the OpenIG, how the campaign works! :P
Cheers.
Original comment by monarch...@gmail.com
on 9 Jan 2013 at 11:24
Original issue reported on code.google.com by
akarn...@gmail.com
on 18 Jul 2012 at 1:10