Remote control (+2): Rockets and bombs are +50% more likely to hit a target
with an ECM.
Master spying (+3): Spies gain experience twice as fast [IG2 DLC]
Secret service (+3): Your empire becomes practically unspyable, e.g., 90% of
enemy spy activities will fail. The chances you gain a double agent is doubled.
[IG2 DLC]
Attractive empire (+2): Revolting alien colonies are +75% more likely join your
empire instead of others or the pirates. The morale threshold to leave your
empire is reduced by 50%. Occupied enemy planets gain +5 morale.
Bunk bed (+2): Your civilization has long discovered that having a bunk bed
increases the space utilization of their homes. Housing buildings gain +33%
capacity.
Level 2 civilization (+5): You start with research available up to level 2
tech. If Pre-hyperdrive is also selected, you'll still need to research
hyperdrives.
Level 3 civilization (+8): You start with research available up to level 3
tech. If Pre-hyperdrive is also selected, you'll still need to research
hyperdrives.
Level 4 civilization (+11): You start with research available up to level 4
tech. If Pre-hyperdrive is also selected, you'll still need to research
hyperdrives.
Level 5 civilization (+14): You start with research available up to level 5
tech. If Pre-hyperdrive is also selected, you'll still need to research
hyperdrives.
Unique flagship (+6): You start with a Thorin flagship fully equipped with the
best technologies. For non-human races, you start with 3 of the best battleship
deployed and fully armed. However, equipment technologies are not made
available.
Food for thought (+2): Your civilization eats healthy food, which translates to
+33% more food/population coverage.
Happy nation (+3): Your civilization receives a +15 morale. Affects only
planets where your race lives.
Scavengers (+3): You gain some money for each destroyed units, but only if you
win the battle. 2.5% of the production cost of the destroyed unit, to be
precise.
Guerilla nation (+2): If you lose a colony, their inhabitans will always fight
the new owners, -10 morale.
I was attacked by one (+3): If you battle a race with superior technology,
there is a 5% chance you get some nice tips for technologies they have but you
not. The remaining research time of that technology is halved.
Original issue reported on code.google.com by akarn...@gmail.com on 30 Jul 2014 at 11:22
Original issue reported on code.google.com by
akarn...@gmail.com
on 30 Jul 2014 at 11:22