chrysoulaskalkogiannis / CART315Projects

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Playtest answers! #2

Open marafrass opened 3 years ago

marafrass commented 3 years ago

I didnt realize how much I wanted Soviet Space Program aesthetic games until now, I wanna see more of it!

Does this prototype demonstrate a Soviet Space Program aesthetic? If so, what makes the aesthetic? If not, how can this aesthetic be achieved? The posters do a lot, but they do feel like the main source of it. Would love to see more of that classic cosmonaut orange coloring on stuff! Music is also great, but maybe there's a more Russian track that could help the aesthetic?

What is the overall feeling you have when viewing the world? I'd love to see more of it - destinations or planets or posters in the distance, so I could fly over to them. (Also relieved to see a Soviet aesthetic without Stalin's face all over it)

Do the player controls immerse you in this game? The fact that you stop immediately is a little jarring, so it would be nice if there was momentum independent of player input, so pressing W adds to your forward velocity and so on.

What do you want to do most in this open world? I'd love to see things spaced (haah) out a bit more so I could fly over to them. Would also love to be able to move faster, either with standard controls or a "boost" ability.

Avery007 commented 3 years ago

Does this prototype demonstrate a Soviet Space Program aesthetic? If so, what makes the aesthetic? If not, how can this aesthetic be achieved? I like the music and the space background. But aesthetic seems not very clear to me as there isnt much interaction. I dont know what is the role of the posters there. Maybe you can add some effects when the spaceship moving toward the posters?

What is the overall feeling you have when viewing the world? a bit mysterious and ambiguous

Do the player controls immerse you in this game? It seems I cannot really move the spaceship after passing the images as the background didnt move.

What do you want to do most in this open world? it would be funny if the game reflects some Soviet propaganda and more interaction, like conversations with the leaders maybe?

fredlabbe commented 3 years ago

What makes an aesthetic in a game? The environment, the graphics, etc.

Does this prototype demonstrate a Soviet Space Program aesthetic? If so, what makes the aesthetic? If not, how can this aesthetic be achieved? It looked like an soviet exposition about propaganda in space. Maybe adding hints that it is a space program inside the launching cabin like things about spoutnik, or the dog that got sent to die in space, pictures of gargarin etc.

Do the player controls immerse you in this game? They are quite slow so not that much.

What do you want to do most in this open world? Destroy the russian propaganda posters by ramming into them lol