Open chsxf opened 8 months ago
Right now, the shaders are a complete naive implementation with a lot of issues in a variety of scenarios. We have to implement a real PBR solution as we probably have all the components available.
https://learnopengl.com/PBR/Theory
Physically Based Rendering: From Theory to Implementation (4th Edition) https://pbr-book.org/4ed/contents
https://github.com/penumbra23/PBR-Shaders
Right now, the shaders are a complete naive implementation with a lot of issues in a variety of scenarios. We have to implement a real PBR solution as we probably have all the components available.