chsxf / CiderKit

SpriteKit-based game engine, written in Swift, and provided with custom authoring tools
MIT License
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Implementing true PBR materials #17

Open chsxf opened 8 months ago

chsxf commented 8 months ago

Right now, the shaders are a complete naive implementation with a lot of issues in a variety of scenarios. We have to implement a real PBR solution as we probably have all the components available.

chsxf commented 8 months ago

https://learnopengl.com/PBR/Theory

chsxf commented 7 months ago

Physically Based Rendering: From Theory to Implementation (4th Edition) https://pbr-book.org/4ed/contents

chsxf commented 7 months ago

https://github.com/penumbra23/PBR-Shaders