chukong / quick-cocos2d-x

quick-cocos2d-x is a quick framework, based on cocos2d-x. Make mobile games in Lua.
http://quick-x.com/
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2.2.6 Android5.0闪退 #538

Closed colin1989 closed 6 years ago

colin1989 commented 9 years ago

充值完成,SDK充值界面关闭,有概率闪退。

07-08 17:22:43.943: I/DEBUG(185): * * * * * * * * * * * * * * * * 07-08 17:22:43.943: I/DEBUG(185): Build fingerprint: 'google/hammerhead/hammerhead:5.1/LMY47D/1743759:user/release-keys' 07-08 17:22:43.943: I/DEBUG(185): Revision: '11' 07-08 17:22:43.943: I/DEBUG(185): ABI: 'arm' 07-08 17:22:43.943: I/DEBUG(185): pid: 26650, tid: 26692, name: GLThread 842 >>> com.bilibili.natu.cn <<< 07-08 17:22:43.943: I/DEBUG(185): signal 6 (SIGABRT), code -6 (SITKILL), fault addr -------- 07-08 17:22:43.998: I/DEBUG(185): Abort message: 'art/runtime/runtime.cc:1107] Thread[14,tid=26692,Native,Thread=0xb4a10400,peer=0x12c222d0,"GLThread 842"] attempting to detach while still running code' 07-08 17:22:43.998: I/DEBUG(185): r0 00000000 r1 00006844 r2 00000006 r3 00000000 07-08 17:22:43.998: I/DEBUG(185): r4 af2e3db8 r5 00000006 r6 0000000b r7 0000010c 07-08 17:22:43.998: I/DEBUG(185): r8 00000001 r9 b486f520 sl b4a10400 fp 9a0aa100 07-08 17:22:43.998: I/DEBUG(185): ip 00006844 sp af2e3338 lr b6d913c5 pc b6db4c80 cpsr 60070010 07-08 17:22:43.998: I/DEBUG(185): backtrace: 07-08 17:22:43.998: I/DEBUG(185): #00 pc 0003ac80 /system/lib/libc.so (tgkill+12) 07-08 17:22:43.998: I/DEBUG(185): #01 pc 000173c1 /system/lib/libc.so (pthread_kill+52) 07-08 17:22:43.998: I/DEBUG(185): #02 pc 00017fd3 /system/lib/libc.so (raise+10) 07-08 17:22:43.998: I/DEBUG(185): #03 pc 00014795 /system/lib/libc.so (__libc_android_abort+36) 07-08 17:22:43.998: I/DEBUG(185): #04 pc 00012f44 /system/lib/libc.so (abort+4) 07-08 17:22:43.998: I/DEBUG(185): #05 pc 00228cd7 /system/lib/libart.so (art::Runtime::Abort()+170) 07-08 17:22:43.998: I/DEBUG(185): #06 pc 000a7371 /system/lib/libart.so (art::LogMessage::~LogMessage()+1360) 07-08 17:22:43.999: I/DEBUG(185): #07 pc 00227555 /system/lib/libart.so (art::Runtime::DetachCurrentThread()+148) 07-08 17:22:43.999: I/DEBUG(185): #08 pc 001a1a65 /system/lib/libart.so (art::JII::DetachCurrentThread(JavaVM)+48) 07-08 17:22:43.999: I/DEBUG(185): #09 pc 000c1007 /system/lib/libart.so (art::CheckJII::DetachCurrentThread(JavaVM)+90) 07-08 17:22:43.999: I/DEBUG(185): #10 pc 001e1ed8 /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so (detachCurrentThread(void)+20) 07-08 17:22:43.999: I/DEBUG(185): #11 pc 00017221 /system/lib/libc.so (pthread_key_clean_all()+80) 07-08 17:22:43.999: I/DEBUG(185): #12 pc 00016e9f /system/lib/libc.so (pthread_exit+30) 07-08 17:22:43.999: I/DEBUG(185): #13 pc 004761cc /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so (ConnThread::handleError(CURLcode)+168) 07-08 17:22:43.999: I/DEBUG(185): #14 pc 00476388 /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so (ConnThread::addToSendBuffer(CommandMessage&)+140) 07-08 17:22:43.999: I/DEBUG(185): #15 pc 0049fdd0 /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so 07-08 17:22:43.999: I/DEBUG(185): #16 pc 00349fa4 /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so 07-08 17:22:43.999: I/DEBUG(185): #17 pc 00363f0c /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so 07-08 17:22:43.999: I/DEBUG(185): #18 pc 0034a2e0 /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so 07-08 17:22:43.999: I/DEBUG(185): #19 pc 0033e43c /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so 07-08 17:22:43.999: I/DEBUG(185): #20 pc 003490fc /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so 07-08 17:22:43.999: I/DEBUG(185): #21 pc 0034a784 /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so 07-08 17:22:43.999: I/DEBUG(185): #22 pc 0033e4f8 /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so (lua_pcall+176) 07-08 17:22:43.999: I/DEBUG(185): #23 pc 00296a74 /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so (cocos2d::CCLuaStack::lua_execute(luaState, int, bool)+160) 07-08 17:22:43.999: I/DEBUG(185): #24 pc 00296b78 /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so (cocos2d::CCLuaStack::executeFunction(int)+32) 07-08 17:22:43.999: I/DEBUG(185): #25 pc 002966c0 /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so (cocos2d::CCLuaStack::executeFunctionByHandler(int, int)+72) 07-08 17:22:43.999: I/DEBUG(185): #26 pc 0029382c /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so (cocos2d::CCLuaEngine::executeSchedule(int, float, cocos2d::CCNode_)+60) 07-08 17:22:43.999: I/DEBUG(185): #27 pc 001809c0 /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so (cocos2d::CCTimer::update(float)+548) 07-08 17:22:44.000: I/DEBUG(185): #28 pc 00181b70 /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so (cocos2d::CCScheduler::update(float)+564) 07-08 17:22:44.000: I/DEBUG(185): #29 pc 001a53d0 /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so (cocos2d::CCDirector::drawScene()+44) 07-08 17:22:44.000: I/DEBUG(185): #30 pc 001a54ac /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so (cocos2d::CCDisplayLinkDirector::mainLoop()+48) 07-08 17:22:44.000: I/DEBUG(185): #31 pc 001e1be8 /data/app/com.bilibili.natu.cn-2/lib/arm/libgame.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+20) 07-08 17:22:44.000: I/DEBUG(185): #32 pc 001ffd25 /data/dalvik-cache/arm/data@app@com.bilibili.natu.cn-2@base.apk@classes.dex 07-08 17:22:45.505: I/DEBUG(185): Tombstone written to: /data/tombstones/tombstone_06

错误码。