Open GoogleCodeExporter opened 8 years ago
We'd love to see 2.5D/3D maps! We don't currently have any effort underway to
do this and I am not aware of any forks that implement this.
One thing that may help is turning on hardware acceleration - see issue 413. It
would make the 2.5D solution and it's associated skew/rotate/scale operations
run much faster since they would all be hardware accelerated. A full OpenGL
solution would probably be a major rewrite.
Original comment by kurtzm...@gmail.com
on 26 Aug 2013 at 8:46
Thanks for the quick response.
I'd be very interested in taking part in a project aiming for 2,5D/3D osmdroid.
But as you mentioned it would be a major rewrite so I definitely need help for
this.
Anyone interested in taking on this project with me?
Original comment by alj...@gmail.com
on 27 Aug 2013 at 12:38
As the documentation of osmdroid is a bit "thin", I'm looking for the right way
to provide a lower resolution for the tiles that I will load in the green part
of the screen at the top. Can anyone point me in the right direction where to
change the tilesize per tile and perhaps even where to load additional tiles
off-screen for the 2,5D perspective.
Any advice would be very much appreciated.
Original comment by alj...@gmail.com
on 6 Sep 2013 at 10:07
Original issue reported on code.google.com by
alj...@gmail.com
on 26 Aug 2013 at 4:01