Performance appears to be roughly the same as all previous versions, maybe a few percent faster. Some minor weird initial run variation on SNAPSHOT.268 and this PR however repeat measurements appear to resolve the issue.
The is a major issue however. The 3D Render Workers do not stop and keep using CPU thread time even after the SPP target has been reached. This only occurs when using this PR. I'm not sure how to track down what is causing this issue, I can currently only report it.
Performance appears to be roughly the same as all previous versions, maybe a few percent faster. Some minor weird initial run variation on SNAPSHOT.268 and this PR however repeat measurements appear to resolve the issue.
The is a major issue however. The
3D Render Workers
do not stop and keep using CPU thread time even after the SPP target has been reached. This only occurs when using this PR. I'm not sure how to track down what is causing this issue, I can currently only report it.Edit - Even after loading the scene...