This is part of #790 but I decided to split it because implementing map rendering doesn't require us to render items. I guess it would be an entity with a dynamic texture, similar to how signs are implemented in Chunky.
Quoting @NotStirred from Discord:
iirc maps are stored in the world/data directory,
would need to read the map entity data to get the map number, then find the saveddata and get the map colour array from there
will check how it works in older versions one moment
right... previously (pre flattening) the map item's damage was used to determine which map it was
very intuitive
This is part of #790 but I decided to split it because implementing map rendering doesn't require us to render items. I guess it would be an entity with a dynamic texture, similar to how signs are implemented in Chunky.
Quoting @NotStirred from Discord: